[..] Module – raylib
Module raylib provides bindings for the raylib C library (v5.5). Supported platforms: Windows, Mac, Linux
#import "jc/ext/raylib";
Index
Constants (40)
- BEIGE
- BLACK
- BLANK
- BLUE
- BROWN
- Camera
- DARKBLUE
- DARKBROWN
- DARKGRAY
- DARKGREEN
- DARKPURPLE
- DEG2RAD
- EPSILON
- GOLD
- GREEN
- GetMouseRay
- LIME
- MAGENTA
- MAROON
- ORANGE
- PI
- PINK
- PURPLE
- Quaternion
- RAD2DEG
- RAYLIB_VERSION
- RAYLIB_VERSION_MAJOR
- RAYLIB_VERSION_MINOR
- RAYLIB_VERSION_PATCH
- RAYWHITE
- RED
- RenderTexture2D
- SKYBLUE
- STATIC
- Texture2D
- TextureCubemap
- TraceLogCallback
- VIOLET
- WHITE
- YELLOW
Procedures (726)
- AttachAudioMixedProcessor
- AttachAudioStreamProcessor
- BeginBlendMode
- BeginDrawing
- BeginMode2D
- BeginMode3D
- BeginScissorMode
- BeginShaderMode
- BeginTextureMode
- BeginVrStereoMode
- ChangeDirectory
- CheckCollisionBoxSphere
- CheckCollisionBoxes
- CheckCollisionCircleLine
- CheckCollisionCircleRec
- CheckCollisionCircles
- CheckCollisionLines
- CheckCollisionPointCircle
- CheckCollisionPointLine
- CheckCollisionPointPoly
- CheckCollisionPointRec
- CheckCollisionPointTriangle
- CheckCollisionRecs
- CheckCollisionSpheres
- Clamp
- ClearBackground
- ClearWindowState
- CloseAudioDevice
- CloseWindow
- CodepointToUTF8
- ColorAlpha
- ColorAlphaBlend
- ColorBrightness
- ColorContrast
- ColorFromHSV
- ColorFromNormalized
- ColorIsEqual
- ColorLerp
- ColorNormalize
- ColorTint
- ColorToHSV
- ColorToInt
- CompressData
- ComputeCRC32
- ComputeMD5
- ComputeSHA1
- DecodeDataBase64
- DecompressData
- DetachAudioMixedProcessor
- DetachAudioStreamProcessor
- DirectoryExists
- DisableCursor
- DisableEventWaiting
- DrawBillboard
- DrawBillboardPro
- DrawBillboardRec
- DrawBoundingBox
- DrawCapsule
- DrawCapsuleWires
- DrawCircle
- DrawCircle3D
- DrawCircleGradient
- DrawCircleLines
- DrawCircleLinesV
- DrawCircleSector
- DrawCircleSectorLines
- DrawCircleV
- DrawCube
- DrawCubeV
- DrawCubeWires
- DrawCubeWiresV
- DrawCylinder
- DrawCylinderEx
- DrawCylinderWires
- DrawCylinderWiresEx
- DrawEllipse
- DrawEllipseLines
- DrawFPS
- DrawGrid
- DrawLine
- DrawLine3D
- DrawLineBezier
- DrawLineEx
- DrawLineStrip
- DrawLineV
- DrawMesh
- DrawMeshInstanced
- DrawModel
- DrawModelEx
- DrawModelPoints
- DrawModelPointsEx
- DrawModelWires
- DrawModelWiresEx
- DrawPixel
- DrawPixelV
- DrawPlane
- DrawPoint3D
- DrawPoly
- DrawPolyLines
- DrawPolyLinesEx
- DrawRay
- DrawRectangle
- DrawRectangleGradientEx
- DrawRectangleGradientH
- DrawRectangleGradientV
- DrawRectangleLines
- DrawRectangleLinesEx
- DrawRectanglePro
- DrawRectangleRec
- DrawRectangleRounded
- DrawRectangleRoundedLines
- DrawRectangleRoundedLinesEx
- DrawRectangleV
- DrawRing
- DrawRingLines
- DrawSphere
- DrawSphereEx
- DrawSphereWires
- DrawSplineBasis
- DrawSplineBezierCubic
- DrawSplineBezierQuadratic
- DrawSplineCatmullRom
- DrawSplineLinear
- DrawSplineSegmentBasis
- DrawSplineSegmentBezierCubic
- DrawSplineSegmentBezierQuadratic
- DrawSplineSegmentCatmullRom
- DrawSplineSegmentLinear
- DrawText
- DrawTextCodepoint
- DrawTextCodepoints
- DrawTextEx
- DrawTextPro
- DrawTexture
- DrawTextureEx
- DrawTextureNPatch
- DrawTexturePro
- DrawTextureRec
- DrawTextureV
- DrawTriangle
- DrawTriangle3D
- DrawTriangleFan
- DrawTriangleLines
- DrawTriangleStrip
- DrawTriangleStrip3D
- EnableCursor
- EnableEventWaiting
- EncodeDataBase64
- EndBlendMode
- EndDrawing
- EndMode2D
- EndMode3D
- EndScissorMode
- EndShaderMode
- EndTextureMode
- EndVrStereoMode
- ExportAutomationEventList
- ExportDataAsCode
- ExportFontAsCode
- ExportImage
- ExportImageAsCode
- ExportImageToMemory
- ExportMesh
- ExportMeshAsCode
- ExportWave
- ExportWaveAsCode
- Fade
- FileExists
- FloatEquals
- GenImageCellular
- GenImageChecked
- GenImageColor
- GenImageFontAtlas
- GenImageGradientLinear
- GenImageGradientRadial
- GenImageGradientSquare
- GenImagePerlinNoise
- GenImageText
- GenImageWhiteNoise
- GenMeshCone
- GenMeshCube
- GenMeshCubicmap
- GenMeshCylinder
- GenMeshHeightmap
- GenMeshHemiSphere
- GenMeshKnot
- GenMeshPlane
- GenMeshPoly
- GenMeshSphere
- GenMeshTangents
- GenMeshTorus
- GenTextureMipmaps
- GetApplicationDirectory
- GetCameraMatrix
- GetCameraMatrix2D
- GetCharPressed
- GetClipboardImage
- GetClipboardText
- GetCodepoint
- GetCodepointCount
- GetCodepointNext
- GetCodepointPrevious
- GetCollisionRec
- GetColor
- GetCurrentMonitor
- GetDirectoryPath
- GetFPS
- GetFileExtension
- GetFileLength
- GetFileModTime
- GetFileName
- GetFileNameWithoutExt
- GetFontDefault
- GetFrameTime
- GetGamepadAxisCount
- GetGamepadAxisMovement
- GetGamepadButtonPressed
- GetGamepadName
- GetGestureDetected
- GetGestureDragAngle
- GetGestureDragVector
- GetGestureHoldDuration
- GetGesturePinchAngle
- GetGesturePinchVector
- GetGlyphAtlasRec
- GetGlyphIndex
- GetGlyphInfo
- GetImageAlphaBorder
- GetImageColor
- GetKeyPressed
- GetMasterVolume
- GetMeshBoundingBox
- GetModelBoundingBox
- GetMonitorCount
- GetMonitorHeight
- GetMonitorName
- GetMonitorPhysicalHeight
- GetMonitorPhysicalWidth
- GetMonitorPosition
- GetMonitorRefreshRate
- GetMonitorWidth
- GetMouseDelta
- GetMousePosition
- GetMouseWheelMove
- GetMouseWheelMoveV
- GetMouseX
- GetMouseY
- GetMusicTimeLength
- GetMusicTimePlayed
- GetPixelColor
- GetPixelDataSize
- GetPrevDirectoryPath
- GetRandomValue
- GetRayCollisionBox
- GetRayCollisionMesh
- GetRayCollisionQuad
- GetRayCollisionSphere
- GetRayCollisionTriangle
- GetRenderHeight
- GetRenderWidth
- GetScreenHeight
- GetScreenToWorld2D
- GetScreenToWorldRay
- GetScreenToWorldRayEx
- GetScreenWidth
- GetShaderLocation
- GetShaderLocationAttrib
- GetShapesTexture
- GetShapesTextureRectangle
- GetSplinePointBasis
- GetSplinePointBezierCubic
- GetSplinePointBezierQuad
- GetSplinePointCatmullRom
- GetSplinePointLinear
- GetTime
- GetTouchPointCount
- GetTouchPointId
- GetTouchPosition
- GetTouchX
- GetTouchY
- GetWindowHandle
- GetWindowPosition
- GetWindowScaleDPI
- GetWorkingDirectory
- GetWorldToScreen
- GetWorldToScreen2D
- GetWorldToScreenEx
- HideCursor
- ImageAlphaClear
- ImageAlphaCrop
- ImageAlphaMask
- ImageAlphaPremultiply
- ImageBlurGaussian
- ImageClearBackground
- ImageColorBrightness
- ImageColorContrast
- ImageColorGrayscale
- ImageColorInvert
- ImageColorReplace
- ImageColorTint
- ImageCopy
- ImageCrop
- ImageDither
- ImageDraw
- ImageDrawCircle
- ImageDrawCircleLines
- ImageDrawCircleLinesV
- ImageDrawCircleV
- ImageDrawLine
- ImageDrawLineEx
- ImageDrawLineV
- ImageDrawPixel
- ImageDrawPixelV
- ImageDrawRectangle
- ImageDrawRectangleLines
- ImageDrawRectangleRec
- ImageDrawRectangleV
- ImageDrawText
- ImageDrawTextEx
- ImageDrawTriangle
- ImageDrawTriangleEx
- ImageDrawTriangleFan
- ImageDrawTriangleLines
- ImageDrawTriangleStrip
- ImageFlipHorizontal
- ImageFlipVertical
- ImageFormat
- ImageFromChannel
- ImageFromImage
- ImageKernelConvolution
- ImageMipmaps
- ImageResize
- ImageResizeCanvas
- ImageResizeNN
- ImageRotate
- ImageRotateCCW
- ImageRotateCW
- ImageText
- ImageTextEx
- ImageToPOT
- InitAudioDevice
- InitWindow
- IsAudioDeviceReady
- IsAudioStreamPlaying
- IsAudioStreamProcessed
- IsAudioStreamValid
- IsCursorHidden
- IsCursorOnScreen
- IsFileDropped
- IsFileExtension
- IsFileNameValid
- IsFontValid
- IsGamepadAvailable
- IsGamepadButtonDown
- IsGamepadButtonPressed
- IsGamepadButtonReleased
- IsGamepadButtonUp
- IsGestureDetected
- IsImageValid
- IsKeyDown
- IsKeyPressed
- IsKeyPressedRepeat
- IsKeyReleased
- IsKeyUp
- IsMaterialValid
- IsModelAnimationValid
- IsModelValid
- IsMouseButtonDown
- IsMouseButtonPressed
- IsMouseButtonReleased
- IsMouseButtonUp
- IsMusicStreamPlaying
- IsMusicValid
- IsPathFile
- IsRenderTextureValid
- IsShaderValid
- IsSoundPlaying
- IsSoundValid
- IsTextureValid
- IsWaveValid
- IsWindowFocused
- IsWindowFullscreen
- IsWindowHidden
- IsWindowMaximized
- IsWindowMinimized
- IsWindowReady
- IsWindowResized
- IsWindowState
- Lerp
- LoadAudioStream
- LoadAutomationEventList
- LoadCodepoints
- LoadDirectoryFiles
- LoadDirectoryFilesEx
- LoadDroppedFiles
- LoadFileData
- LoadFileText
- LoadFont
- LoadFontData
- LoadFontEx
- LoadFontFromImage
- LoadFontFromMemory
- LoadImage
- LoadImageAnim
- LoadImageAnimFromMemory
- LoadImageColors
- LoadImageFromMemory
- LoadImageFromScreen
- LoadImageFromTexture
- LoadImagePalette
- LoadImageRaw
- LoadMaterialDefault
- LoadMaterials
- LoadModel
- LoadModelAnimations
- LoadModelFromMesh
- LoadMusicStream
- LoadMusicStreamFromMemory
- LoadRandomSequence
- LoadRenderTexture
- LoadShader
- LoadShaderFromMemory
- LoadSound
- LoadSoundAlias
- LoadSoundFromWave
- LoadTexture
- LoadTextureCubemap
- LoadTextureFromImage
- LoadUTF8
- LoadVrStereoConfig
- LoadWave
- LoadWaveFromMemory
- LoadWaveSamples
- MakeDirectory
- MatrixAdd
- MatrixDecompose
- MatrixDeterminant
- MatrixFrustum
- MatrixIdentity
- MatrixInvert
- MatrixLookAt
- MatrixMultiply
- MatrixOrtho
- MatrixPerspective
- MatrixRotate
- MatrixRotateX
- MatrixRotateXYZ
- MatrixRotateY
- MatrixRotateZ
- MatrixRotateZYX
- MatrixScale
- MatrixSubtract
- MatrixToFloatV
- MatrixTrace
- MatrixTranslate
- MatrixTranspose
- MaximizeWindow
- MeasureText
- MeasureTextEx
- MemAlloc
- MemFree
- MemRealloc
- MinimizeWindow
- Normalize
- OpenURL
- PauseAudioStream
- PauseMusicStream
- PauseSound
- PlayAudioStream
- PlayAutomationEvent
- PlayMusicStream
- PlaySound
- PollInputEvents
- QuaternionAdd
- QuaternionAddValue
- QuaternionCubicHermiteSpline
- QuaternionDivide
- QuaternionEquals
- QuaternionFromAxisAngle
- QuaternionFromEuler
- QuaternionFromMatrix
- QuaternionFromVector3ToVector3
- QuaternionIdentity
- QuaternionInvert
- QuaternionLength
- QuaternionLerp
- QuaternionMultiply
- QuaternionNlerp
- QuaternionNormalize
- QuaternionScale
- QuaternionSlerp
- QuaternionSubtract
- QuaternionSubtractValue
- QuaternionToAxisAngle
- QuaternionToEuler
- QuaternionToMatrix
- QuaternionTransform
- Remap
- RestoreWindow
- ResumeAudioStream
- ResumeMusicStream
- ResumeSound
- SaveFileData
- SaveFileText
- SeekMusicStream
- SetAudioStreamBufferSizeDefault
- SetAudioStreamCallback
- SetAudioStreamPan
- SetAudioStreamPitch
- SetAudioStreamVolume
- SetAutomationEventBaseFrame
- SetAutomationEventList
- SetClipboardText
- SetConfigFlags
- SetExitKey
- SetGamepadMappings
- SetGamepadVibration
- SetGesturesEnabled
- SetLoadFileDataCallback
- SetLoadFileTextCallback
- SetMasterVolume
- SetMaterialTexture
- SetModelMeshMaterial
- SetMouseCursor
- SetMouseOffset
- SetMousePosition
- SetMouseScale
- SetMusicPan
- SetMusicPitch
- SetMusicVolume
- SetPixelColor
- SetRandomSeed
- SetSaveFileDataCallback
- SetSaveFileTextCallback
- SetShaderValue
- SetShaderValueMatrix
- SetShaderValueTexture
- SetShaderValueV
- SetShapesTexture
- SetSoundPan
- SetSoundPitch
- SetSoundVolume
- SetTargetFPS
- SetTextLineSpacing
- SetTextureFilter
- SetTextureWrap
- SetTraceLogCallback
- SetTraceLogLevel
- SetWindowFocused
- SetWindowIcon
- SetWindowIcons
- SetWindowMaxSize
- SetWindowMinSize
- SetWindowMonitor
- SetWindowOpacity
- SetWindowPosition
- SetWindowSize
- SetWindowState
- SetWindowTitle
- ShowCursor
- StartAutomationEventRecording
- StopAudioStream
- StopAutomationEventRecording
- StopMusicStream
- StopSound
- SwapScreenBuffer
- TakeScreenshot
- TextAppend
- TextCopy
- TextFindIndex
- TextFormat
- TextFormat_CFormat
- TextInsert
- TextIsEqual
- TextJoin
- TextLength
- TextReplace
- TextSplit
- TextSubtext
- TextToCamel
- TextToFloat
- TextToInteger
- TextToLower
- TextToPascal
- TextToSnake
- TextToUpper
- ToggleBorderlessWindowed
- ToggleFullscreen
- TraceLog
- TraceLog_CFormat
- UnloadAudioStream
- UnloadAutomationEventList
- UnloadCodepoints
- UnloadDirectoryFiles
- UnloadDroppedFiles
- UnloadFileData
- UnloadFileText
- UnloadFont
- UnloadFontData
- UnloadImage
- UnloadImageColors
- UnloadImagePalette
- UnloadMaterial
- UnloadMesh
- UnloadModel
- UnloadModelAnimation
- UnloadModelAnimations
- UnloadMusicStream
- UnloadRandomSequence
- UnloadRenderTexture
- UnloadShader
- UnloadSound
- UnloadSoundAlias
- UnloadTexture
- UnloadUTF8
- UnloadVrStereoConfig
- UnloadWave
- UnloadWaveSamples
- UpdateAudioStream
- UpdateCamera
- UpdateCameraPro
- UpdateMeshBuffer
- UpdateModelAnimation
- UpdateModelAnimationBones
- UpdateMusicStream
- UpdateSound
- UpdateTexture
- UpdateTextureRec
- UploadMesh
- Vector2Add
- Vector2AddValue
- Vector2Angle
- Vector2Clamp
- Vector2ClampValue
- Vector2Distance
- Vector2DistanceSqr
- Vector2Divide
- Vector2DotProduct
- Vector2Equals
- Vector2Invert
- Vector2Length
- Vector2LengthSqr
- Vector2Lerp
- Vector2LineAngle
- Vector2Max
- Vector2Min
- Vector2MoveTowards
- Vector2Multiply
- Vector2Negate
- Vector2Normalize
- Vector2One
- Vector2Reflect
- Vector2Refract
- Vector2Rotate
- Vector2Scale
- Vector2Subtract
- Vector2SubtractValue
- Vector2Transform
- Vector2Zero
- Vector3Add
- Vector3AddValue
- Vector3Angle
- Vector3Barycenter
- Vector3Clamp
- Vector3ClampValue
- Vector3CrossProduct
- Vector3CubicHermite
- Vector3Distance
- Vector3DistanceSqr
- Vector3Divide
- Vector3DotProduct
- Vector3Equals
- Vector3Invert
- Vector3Length
- Vector3LengthSqr
- Vector3Lerp
- Vector3Max
- Vector3Min
- Vector3MoveTowards
- Vector3Multiply
- Vector3Negate
- Vector3Normalize
- Vector3One
- Vector3OrthoNormalize
- Vector3Perpendicular
- Vector3Project
- Vector3Reflect
- Vector3Refract
- Vector3Reject
- Vector3RotateByAxisAngle
- Vector3RotateByQuaternion
- Vector3Scale
- Vector3Subtract
- Vector3SubtractValue
- Vector3ToFloatV
- Vector3Transform
- Vector3Unproject
- Vector3Zero
- Vector4Add
- Vector4AddValue
- Vector4Distance
- Vector4DistanceSqr
- Vector4Divide
- Vector4DotProduct
- Vector4Equals
- Vector4Invert
- Vector4Length
- Vector4LengthSqr
- Vector4Lerp
- Vector4Max
- Vector4Min
- Vector4MoveTowards
- Vector4Multiply
- Vector4Negate
- Vector4Normalize
- Vector4One
- Vector4Scale
- Vector4Subtract
- Vector4SubtractValue
- Vector4Zero
- WaitTime
- WaveCopy
- WaveCrop
- WaveFormat
- WindowShouldClose
- Wrap
Types (64)
- AudioCallback
- AudioStream
- AutomationEvent
- AutomationEventList
- BlendMode
- BoneInfo
- BoundingBox
- Camera2D
- Camera3D
- CameraMode
- CameraProjection
- Color
- ConfigFlags
- CubemapLayout
- FilePathList
- Font
- FontType
- GamepadAxis
- GamepadButton
- Gesture
- GlyphInfo
- Image
- KeyboardKey
- LoadFileDataCallback
- LoadFileTextCallback
- Material
- MaterialMap
- MaterialMapIndex
- Matrix
- Mesh
- Model
- ModelAnimation
- MouseButton
- MouseCursor
- Music
- NPatchInfo
- NPatchLayout
- PixelFormat
- Ray
- RayCollision
- Rectangle
- RenderTexture
- SaveFileDataCallback
- SaveFileTextCallback
- Shader
- ShaderAttributeDataType
- ShaderLocationIndex
- ShaderUniformDataType
- Sound
- Texture
- TextureFilter
- TextureWrap
- TraceLogLevel
- Transform
- Vector2
- Vector3
- Vector4
- VrDeviceInfo
- VrStereoConfig
- Wave
- float16
- float3
- rAudioBuffer
- rAudioProcessor
Imports (1)
Constants
DARKPURPLE ¶
DARKPURPLE :: Color.{ 112, 31, 126, 255 }; // Dark PurpleGetMouseRay ¶
GetMouseRay :: GetScreenToWorldRay;
Quaternion ¶
Quaternion :: Vector4;
RAYLIB_VERSION ¶
RAYLIB_VERSION :: "5.5";
RAYLIB_VERSION_MAJOR ¶
RAYLIB_VERSION_MAJOR :: 5;
RAYLIB_VERSION_MINOR ¶
RAYLIB_VERSION_MINOR :: 5;
RAYLIB_VERSION_PATCH ¶
RAYLIB_VERSION_PATCH :: 0;
RenderTexture2D ¶
RenderTexture2D :: RenderTexture;
TextureCubemap ¶
TextureCubemap :: Texture;
TraceLogCallback ¶
TraceLogCallback :: *void /* function type contained C va_list argument */;
Procedures
AttachAudioMixedProcessor ¶
AttachAudioMixedProcessor :: (processor: AudioCallback)
AttachAudioStreamProcessor ¶
AttachAudioStreamProcessor :: (stream: AudioStream, processor: AudioCallback)
BeginBlendMode ¶
BeginBlendMode :: (mode: s32)
BeginDrawing ¶
BeginDrawing :: ()
BeginMode2D ¶
BeginMode2D :: (camera: Camera2D)
BeginMode3D ¶
BeginMode3D :: (camera: Camera3D)
BeginScissorMode ¶
BeginScissorMode :: (x: s32, y: s32, width: s32, height: s32)
BeginShaderMode ¶
BeginShaderMode :: (shader: Shader)
BeginTextureMode ¶
BeginTextureMode :: (target: RenderTexture2D)
BeginVrStereoMode ¶
BeginVrStereoMode :: (config: VrStereoConfig)
ChangeDirectory ¶
ChangeDirectory :: (dir: *u8) -> bool
CheckCollisionBoxSphere ¶
CheckCollisionBoxSphere :: (box: BoundingBox, center: Vector3, radius: float) -> bool
CheckCollisionBoxes ¶
CheckCollisionBoxes :: (box1: BoundingBox, box2: BoundingBox) -> bool
CheckCollisionCircleLine ¶
CheckCollisionCircleLine :: (center: Vector2, radius: float, p1: Vector2, p2: Vector2) -> bool
CheckCollisionCircleRec ¶
CheckCollisionCircleRec :: (center: Vector2, radius: float, rec: Rectangle) -> bool
CheckCollisionCircles ¶
CheckCollisionCircles :: (center1: Vector2, radius1: float, center2: Vector2, radius2: float) -> bool
CheckCollisionLines ¶
CheckCollisionLines :: (startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: *Vector2) -> bool
CheckCollisionPointCircle ¶
CheckCollisionPointCircle :: (point: Vector2, center: Vector2, radius: float) -> bool
CheckCollisionPointLine ¶
CheckCollisionPointLine :: (point: Vector2, p1: Vector2, p2: Vector2, threshold: s32) -> bool
CheckCollisionPointPoly ¶
CheckCollisionPointPoly :: (point: Vector2, points: *Vector2, pointCount: s32) -> bool
CheckCollisionPointRec ¶
CheckCollisionPointRec :: (point: Vector2, rec: Rectangle) -> bool
CheckCollisionPointTriangle ¶
CheckCollisionPointTriangle :: (point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) -> bool
CheckCollisionRecs ¶
CheckCollisionRecs :: (rec1: Rectangle, rec2: Rectangle) -> bool
CheckCollisionSpheres ¶
CheckCollisionSpheres :: (center1: Vector3, radius1: float, center2: Vector3, radius2: float) -> bool
ClearBackground ¶
ClearBackground :: (color: Color)
ClearWindowState ¶
ClearWindowState :: (flags: ConfigFlags)
CloseAudioDevice ¶
CloseAudioDevice :: ()
CloseWindow ¶
CloseWindow :: ()
CodepointToUTF8 ¶
CodepointToUTF8 :: (codepoint: s32, utf8Size: *s32) -> *u8
ColorAlpha ¶
ColorAlpha :: (color: Color, alpha: float) -> Color
ColorAlphaBlend ¶
ColorAlphaBlend :: (dst: Color, src: Color, tint: Color) -> Color
ColorBrightness ¶
ColorBrightness :: (color: Color, factor: float) -> Color
ColorContrast ¶
ColorContrast :: (color: Color, contrast: float) -> Color
ColorFromHSV ¶
ColorFromHSV :: (hue: float, saturation: float, value: float) -> Color
ColorFromNormalized ¶
ColorFromNormalized :: (normalized: Vector4) -> Color
ColorIsEqual ¶
ColorIsEqual :: (col1: Color, col2: Color) -> bool
ColorNormalize ¶
ColorNormalize :: (color: Color) -> Vector4
ColorToHSV ¶
ColorToHSV :: (color: Color) -> Vector3
ColorToInt ¶
ColorToInt :: (color: Color) -> s32
CompressData ¶
CompressData :: (data: *u8, dataSize: s32, compDataSize: *s32) -> *u8
ComputeCRC32 ¶
ComputeCRC32 :: (data: *u8, dataSize: s32) -> u32
ComputeMD5 ¶
ComputeMD5 :: (data: *u8, dataSize: s32) -> *u32
ComputeSHA1 ¶
ComputeSHA1 :: (data: *u8, dataSize: s32) -> *u32
DecodeDataBase64 ¶
DecodeDataBase64 :: (data: *u8, outputSize: *s32) -> *u8
DecompressData ¶
DecompressData :: (compData: *u8, compDataSize: s32, dataSize: *s32) -> *u8
DetachAudioMixedProcessor ¶
DetachAudioMixedProcessor :: (processor: AudioCallback)
DetachAudioStreamProcessor ¶
DetachAudioStreamProcessor :: (stream: AudioStream, processor: AudioCallback)
DirectoryExists ¶
DirectoryExists :: (dirPath: *u8) -> bool
DisableCursor ¶
DisableCursor :: ()
DisableEventWaiting ¶
DisableEventWaiting :: ()
DrawBillboard ¶
DrawBillboard :: (camera: Camera, texture: Texture2D, position: Vector3, scale: float, tint: Color)
DrawBillboardPro ¶
DrawBillboardPro :: (camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: float, tint: Color)
DrawBillboardRec ¶
DrawBillboardRec :: (camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color)
DrawBoundingBox ¶
DrawBoundingBox :: (box: BoundingBox, color: Color)
DrawCapsule ¶
DrawCapsule :: (startPos: Vector3, endPos: Vector3, radius: float, slices: s32, rings: s32, color: Color)
DrawCapsuleWires ¶
DrawCapsuleWires :: (startPos: Vector3, endPos: Vector3, radius: float, slices: s32, rings: s32, color: Color)
DrawCircle ¶
DrawCircle :: (centerX: s32, centerY: s32, radius: float, color: Color)
DrawCircle3D ¶
DrawCircle3D :: (center: Vector3, radius: float, rotationAxis: Vector3, rotationAngle: float, color: Color)
DrawCircleGradient ¶
DrawCircleGradient :: (centerX: s32, centerY: s32, radius: float, inner: Color, outer: Color)
DrawCircleLines ¶
DrawCircleLines :: (centerX: s32, centerY: s32, radius: float, color: Color)
DrawCircleLinesV ¶
DrawCircleLinesV :: (center: Vector2, radius: float, color: Color)
DrawCircleSector ¶
DrawCircleSector :: (center: Vector2, radius: float, startAngle: float, endAngle: float, segments: s32, color: Color)
DrawCircleSectorLines ¶
DrawCircleSectorLines :: (center: Vector2, radius: float, startAngle: float, endAngle: float, segments: s32, color: Color)
DrawCircleV ¶
DrawCircleV :: (center: Vector2, radius: float, color: Color)
DrawCube ¶
DrawCube :: (position: Vector3, width: float, height: float, length: float, color: Color)
DrawCubeWires ¶
DrawCubeWires :: (position: Vector3, width: float, height: float, length: float, color: Color)
DrawCubeWiresV ¶
DrawCubeWiresV :: (position: Vector3, size: Vector3, color: Color)
DrawCylinder ¶
DrawCylinder :: (position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: s32, color: Color)
DrawCylinderEx ¶
DrawCylinderEx :: (startPos: Vector3, endPos: Vector3, startRadius: float, endRadius: float, sides: s32, color: Color)
DrawCylinderWires ¶
DrawCylinderWires :: (position: Vector3, radiusTop: float, radiusBottom: float, height: float, slices: s32, color: Color)
DrawCylinderWiresEx ¶
DrawCylinderWiresEx :: (startPos: Vector3, endPos: Vector3, startRadius: float, endRadius: float, sides: s32, color: Color)
DrawEllipse ¶
DrawEllipse :: (centerX: s32, centerY: s32, radiusH: float, radiusV: float, color: Color)
DrawEllipseLines ¶
DrawEllipseLines :: (centerX: s32, centerY: s32, radiusH: float, radiusV: float, color: Color)
DrawLine3D ¶
DrawLine3D :: (startPos: Vector3, endPos: Vector3, color: Color)
DrawLineBezier ¶
DrawLineBezier :: (startPos: Vector2, endPos: Vector2, thick: float, color: Color)
DrawLineEx ¶
DrawLineEx :: (startPos: Vector2, endPos: Vector2, thick: float, color: Color)
DrawLineStrip ¶
DrawLineStrip :: (points: *Vector2, pointCount: s32, color: Color)
DrawMeshInstanced ¶
DrawMeshInstanced :: (mesh: Mesh, material: Material, transforms: *Matrix, instances: s32)
DrawModelEx ¶
DrawModelEx :: (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color)
DrawModelPoints ¶
DrawModelPoints :: (model: Model, position: Vector3, scale: float, tint: Color)
DrawModelPointsEx ¶
DrawModelPointsEx :: (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color)
DrawModelWires ¶
DrawModelWires :: (model: Model, position: Vector3, scale: float, tint: Color)
DrawModelWiresEx ¶
DrawModelWiresEx :: (model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: float, scale: Vector3, tint: Color)
DrawPixelV ¶
DrawPixelV :: (position: Vector2, color: Color)
DrawPoint3D ¶
DrawPoint3D :: (position: Vector3, color: Color)
DrawPolyLines ¶
DrawPolyLines :: (center: Vector2, sides: s32, radius: float, rotation: float, color: Color)
DrawPolyLinesEx ¶
DrawPolyLinesEx :: (center: Vector2, sides: s32, radius: float, rotation: float, lineThick: float, color: Color)
DrawRectangle ¶
DrawRectangle :: (posX: s32, posY: s32, width: s32, height: s32, color: Color)
DrawRectangleGradientEx ¶
DrawRectangleGradientEx :: (rec: Rectangle, topLeft: Color, bottomLeft: Color, topRight: Color, bottomRight: Color)
DrawRectangleGradientH ¶
DrawRectangleGradientH :: (posX: s32, posY: s32, width: s32, height: s32, left: Color, right: Color)
DrawRectangleGradientV ¶
DrawRectangleGradientV :: (posX: s32, posY: s32, width: s32, height: s32, top: Color, bottom: Color)
DrawRectangleLines ¶
DrawRectangleLines :: (posX: s32, posY: s32, width: s32, height: s32, color: Color)
DrawRectangleLinesEx ¶
DrawRectangleLinesEx :: (rec: Rectangle, lineThick: float, color: Color)
DrawRectanglePro ¶
DrawRectanglePro :: (rec: Rectangle, origin: Vector2, rotation: float, color: Color)
DrawRectangleRec ¶
DrawRectangleRec :: (rec: Rectangle, color: Color)
DrawRectangleRounded ¶
DrawRectangleRounded :: (rec: Rectangle, roundness: float, segments: s32, color: Color)
DrawRectangleRoundedLines ¶
DrawRectangleRoundedLines :: (rec: Rectangle, roundness: float, segments: s32, color: Color)
DrawRectangleRoundedLinesEx ¶
DrawRectangleRoundedLinesEx :: (rec: Rectangle, roundness: float, segments: s32, lineThick: float, color: Color)
DrawRectangleV ¶
DrawRectangleV :: (position: Vector2, size: Vector2, color: Color)
DrawRing ¶
DrawRing :: (center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: s32, color: Color)
DrawRingLines ¶
DrawRingLines :: (center: Vector2, innerRadius: float, outerRadius: float, startAngle: float, endAngle: float, segments: s32, color: Color)
DrawSphere ¶
DrawSphere :: (centerPos: Vector3, radius: float, color: Color)
DrawSphereEx ¶
DrawSphereEx :: (centerPos: Vector3, radius: float, rings: s32, slices: s32, color: Color)
DrawSphereWires ¶
DrawSphereWires :: (centerPos: Vector3, radius: float, rings: s32, slices: s32, color: Color)
DrawSplineBasis ¶
DrawSplineBasis :: (points: *Vector2, pointCount: s32, thick: float, color: Color)
DrawSplineBezierCubic ¶
DrawSplineBezierCubic :: (points: *Vector2, pointCount: s32, thick: float, color: Color)
DrawSplineBezierQuadratic ¶
DrawSplineBezierQuadratic :: (points: *Vector2, pointCount: s32, thick: float, color: Color)
DrawSplineCatmullRom ¶
DrawSplineCatmullRom :: (points: *Vector2, pointCount: s32, thick: float, color: Color)
DrawSplineLinear ¶
DrawSplineLinear :: (points: *Vector2, pointCount: s32, thick: float, color: Color)
DrawSplineSegmentBasis ¶
DrawSplineSegmentBasis :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, thick: float, color: Color)
DrawSplineSegmentBezierCubic ¶
DrawSplineSegmentBezierCubic :: (p1: Vector2, c2: Vector2, c3: Vector2, p4: Vector2, thick: float, color: Color)
DrawSplineSegmentBezierQuadratic ¶
DrawSplineSegmentBezierQuadratic :: (p1: Vector2, c2: Vector2, p3: Vector2, thick: float, color: Color)
DrawSplineSegmentCatmullRom ¶
DrawSplineSegmentCatmullRom :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, thick: float, color: Color)
DrawSplineSegmentLinear ¶
DrawSplineSegmentLinear :: (p1: Vector2, p2: Vector2, thick: float, color: Color)
DrawTextCodepoint ¶
DrawTextCodepoint :: (font: Font, codepoint: s32, position: Vector2, fontSize: float, tint: Color)
DrawTextCodepoints ¶
DrawTextCodepoints :: (font: Font, codepoints: *s32, codepointCount: s32, position: Vector2, fontSize: float, spacing: float, tint: Color)
DrawTextEx ¶
DrawTextEx :: (font: Font, text: *u8, position: Vector2, fontSize: float, spacing: float, tint: Color)
DrawTextPro ¶
DrawTextPro :: (font: Font, text: *u8, position: Vector2, origin: Vector2, rotation: float, fontSize: float, spacing: float, tint: Color)
DrawTexture ¶
DrawTexture :: (texture: Texture2D, posX: s32, posY: s32, tint: Color)
DrawTextureEx ¶
DrawTextureEx :: (texture: Texture2D, position: Vector2, rotation: float, scale: float, tint: Color)
DrawTextureNPatch ¶
DrawTextureNPatch :: (texture: Texture2D, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: float, tint: Color)
DrawTexturePro ¶
DrawTexturePro :: (texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: float, tint: Color)
DrawTextureRec ¶
DrawTextureRec :: (texture: Texture2D, source: Rectangle, position: Vector2, tint: Color)
DrawTextureV ¶
DrawTextureV :: (texture: Texture2D, position: Vector2, tint: Color)
DrawTriangle ¶
DrawTriangle :: (v1: Vector2, v2: Vector2, v3: Vector2, color: Color)
DrawTriangle3D ¶
DrawTriangle3D :: (v1: Vector3, v2: Vector3, v3: Vector3, color: Color)
DrawTriangleFan ¶
DrawTriangleFan :: (points: *Vector2, pointCount: s32, color: Color)
DrawTriangleLines ¶
DrawTriangleLines :: (v1: Vector2, v2: Vector2, v3: Vector2, color: Color)
DrawTriangleStrip ¶
DrawTriangleStrip :: (points: *Vector2, pointCount: s32, color: Color)
DrawTriangleStrip3D ¶
DrawTriangleStrip3D :: (points: *Vector3, pointCount: s32, color: Color)
EnableCursor ¶
EnableCursor :: ()
EnableEventWaiting ¶
EnableEventWaiting :: ()
EncodeDataBase64 ¶
EncodeDataBase64 :: (data: *u8, dataSize: s32, outputSize: *s32) -> *u8
EndBlendMode ¶
EndBlendMode :: ()
EndDrawing ¶
EndDrawing :: ()
EndScissorMode ¶
EndScissorMode :: ()
EndShaderMode ¶
EndShaderMode :: ()
EndTextureMode ¶
EndTextureMode :: ()
EndVrStereoMode ¶
EndVrStereoMode :: ()
ExportAutomationEventList ¶
ExportAutomationEventList :: (list: AutomationEventList, fileName: *u8) -> bool
ExportDataAsCode ¶
ExportDataAsCode :: (data: *u8, dataSize: s32, fileName: *u8) -> bool
ExportFontAsCode ¶
ExportFontAsCode :: (font: Font, fileName: *u8) -> bool
ExportImage ¶
ExportImage :: (image: Image, fileName: *u8) -> bool
ExportImageAsCode ¶
ExportImageAsCode :: (image: Image, fileName: *u8) -> bool
ExportImageToMemory ¶
ExportImageToMemory :: (image: Image, fileType: *u8, fileSize: *s32) -> *u8
ExportMesh ¶
ExportMesh :: (mesh: Mesh, fileName: *u8) -> bool
ExportMeshAsCode ¶
ExportMeshAsCode :: (mesh: Mesh, fileName: *u8) -> bool
ExportWave ¶
ExportWave :: (wave: Wave, fileName: *u8) -> bool
ExportWaveAsCode ¶
ExportWaveAsCode :: (wave: Wave, fileName: *u8) -> bool
FileExists ¶
FileExists :: (fileName: *u8) -> bool
FloatEquals ¶
FloatEquals :: (x: float, y: float) -> s32
GenImageCellular ¶
GenImageCellular :: (width: s32, height: s32, tileSize: s32) -> Image
GenImageChecked ¶
GenImageChecked :: (width: s32, height: s32, checksX: s32, checksY: s32, col1: Color, col2: Color) -> Image
GenImageColor ¶
GenImageColor :: (width: s32, height: s32, color: Color) -> Image
GenImageFontAtlas ¶
GenImageFontAtlas :: (glyphs: *GlyphInfo, glyphRecs: **Rectangle, glyphCount: s32, fontSize: s32, padding: s32, packMethod: s32) -> Image
GenImageGradientLinear ¶
GenImageGradientLinear :: (width: s32, height: s32, direction: s32, start: Color, end: Color) -> Image
GenImageGradientRadial ¶
GenImageGradientRadial :: (width: s32, height: s32, density: float, inner: Color, outer: Color) -> Image
GenImageGradientSquare ¶
GenImageGradientSquare :: (width: s32, height: s32, density: float, inner: Color, outer: Color) -> Image
GenImagePerlinNoise ¶
GenImagePerlinNoise :: (width: s32, height: s32, offsetX: s32, offsetY: s32, scale: float) -> Image
GenImageText ¶
GenImageText :: (width: s32, height: s32, text: *u8) -> Image
GenImageWhiteNoise ¶
GenImageWhiteNoise :: (width: s32, height: s32, factor: float) -> Image
GenMeshCone ¶
GenMeshCone :: (radius: float, height: float, slices: s32) -> Mesh
GenMeshCube ¶
GenMeshCube :: (width: float, height: float, length: float) -> Mesh
GenMeshCubicmap ¶
GenMeshCubicmap :: (cubicmap: Image, cubeSize: Vector3) -> Mesh
GenMeshCylinder ¶
GenMeshCylinder :: (radius: float, height: float, slices: s32) -> Mesh
GenMeshHeightmap ¶
GenMeshHeightmap :: (heightmap: Image, size: Vector3) -> Mesh
GenMeshHemiSphere ¶
GenMeshHemiSphere :: (radius: float, rings: s32, slices: s32) -> Mesh
GenMeshKnot ¶
GenMeshKnot :: (radius: float, size: float, radSeg: s32, sides: s32) -> Mesh
GenMeshPlane ¶
GenMeshPlane :: (width: float, length: float, resX: s32, resZ: s32) -> Mesh
GenMeshPoly ¶
GenMeshPoly :: (sides: s32, radius: float) -> Mesh
GenMeshSphere ¶
GenMeshSphere :: (radius: float, rings: s32, slices: s32) -> Mesh
GenMeshTangents ¶
GenMeshTangents :: (mesh: *Mesh)
GenMeshTorus ¶
GenMeshTorus :: (radius: float, size: float, radSeg: s32, sides: s32) -> Mesh
GenTextureMipmaps ¶
GenTextureMipmaps :: (texture: *Texture2D)
GetApplicationDirectory ¶
GetApplicationDirectory :: () -> *u8
GetCameraMatrix ¶
GetCameraMatrix :: (camera: Camera) -> Matrix
GetCameraMatrix2D ¶
GetCameraMatrix2D :: (camera: Camera2D) -> Matrix
GetCharPressed ¶
GetCharPressed :: () -> s32
GetClipboardImage ¶
GetClipboardImage :: () -> Image
GetClipboardText ¶
GetClipboardText :: () -> *u8
GetCodepoint ¶
GetCodepoint :: (text: *u8, codepointSize: *s32) -> s32
GetCodepointCount ¶
GetCodepointCount :: (text: *u8) -> s32
GetCodepointNext ¶
GetCodepointNext :: (text: *u8, codepointSize: *s32) -> s32
GetCodepointPrevious ¶
GetCodepointPrevious :: (text: *u8, codepointSize: *s32) -> s32
GetCollisionRec ¶
GetCollisionRec :: (rec1: Rectangle, rec2: Rectangle) -> Rectangle
GetCurrentMonitor ¶
GetCurrentMonitor :: () -> s32
GetDirectoryPath ¶
GetDirectoryPath :: (filePath: *u8) -> *u8
GetFileExtension ¶
GetFileExtension :: (fileName: *u8) -> *u8
GetFileLength ¶
GetFileLength :: (fileName: *u8) -> s32
GetFileModTime ¶
GetFileModTime :: (fileName: *u8) -> s64
GetFileName ¶
GetFileName :: (filePath: *u8) -> *u8
GetFileNameWithoutExt ¶
GetFileNameWithoutExt :: (filePath: *u8) -> *u8
GetFontDefault ¶
GetFontDefault :: () -> Font
GetFrameTime ¶
GetFrameTime :: () -> float
GetGamepadAxisCount ¶
GetGamepadAxisCount :: (gamepad: s32) -> s32
GetGamepadAxisMovement ¶
GetGamepadAxisMovement :: (gamepad: s32, axis: GamepadAxis) -> float
GetGamepadButtonPressed ¶
GetGamepadButtonPressed :: () -> s32
GetGamepadName ¶
GetGamepadName :: (gamepad: s32) -> *u8
GetGestureDetected ¶
GetGestureDetected :: () -> Gesture
GetGestureDragAngle ¶
GetGestureDragAngle :: () -> float
GetGestureDragVector ¶
GetGestureDragVector :: () -> Vector2
GetGestureHoldDuration ¶
GetGestureHoldDuration :: () -> float
GetGesturePinchAngle ¶
GetGesturePinchAngle :: () -> float
GetGesturePinchVector ¶
GetGesturePinchVector :: () -> Vector2
GetGlyphAtlasRec ¶
GetGlyphAtlasRec :: (font: Font, codepoint: s32) -> Rectangle
GetGlyphIndex ¶
GetGlyphIndex :: (font: Font, codepoint: s32) -> s32
GetGlyphInfo ¶
GetGlyphInfo :: (font: Font, codepoint: s32) -> GlyphInfo
GetImageAlphaBorder ¶
GetImageAlphaBorder :: (image: Image, threshold: float) -> Rectangle
GetImageColor ¶
GetImageColor :: (image: Image, x: s32, y: s32) -> Color
GetKeyPressed ¶
GetKeyPressed :: () -> s32
GetMasterVolume ¶
GetMasterVolume :: () -> float
GetMeshBoundingBox ¶
GetMeshBoundingBox :: (mesh: Mesh) -> BoundingBox
GetModelBoundingBox ¶
GetModelBoundingBox :: (model: Model) -> BoundingBox
GetMonitorCount ¶
GetMonitorCount :: () -> s32
GetMonitorHeight ¶
GetMonitorHeight :: (monitor: s32) -> s32
GetMonitorName ¶
GetMonitorName :: (monitor: s32) -> *u8
GetMonitorPhysicalHeight ¶
GetMonitorPhysicalHeight :: (monitor: s32) -> s32
GetMonitorPhysicalWidth ¶
GetMonitorPhysicalWidth :: (monitor: s32) -> s32
GetMonitorPosition ¶
GetMonitorPosition :: (monitor: s32) -> Vector2
GetMonitorRefreshRate ¶
GetMonitorRefreshRate :: (monitor: s32) -> s32
GetMonitorWidth ¶
GetMonitorWidth :: (monitor: s32) -> s32
GetMouseDelta ¶
GetMouseDelta :: () -> Vector2
GetMousePosition ¶
GetMousePosition :: () -> Vector2
GetMouseWheelMove ¶
GetMouseWheelMove :: () -> float
GetMouseWheelMoveV ¶
GetMouseWheelMoveV :: () -> Vector2
GetMusicTimeLength ¶
GetMusicTimeLength :: (music: Music) -> float
GetMusicTimePlayed ¶
GetMusicTimePlayed :: (music: Music) -> float
GetPixelColor ¶
GetPixelColor :: (srcPtr: *void, format: PixelFormat) -> Color
GetPixelDataSize ¶
GetPixelDataSize :: (width: s32, height: s32, format: PixelFormat) -> s32
GetPrevDirectoryPath ¶
GetPrevDirectoryPath :: (dirPath: *u8) -> *u8
GetRandomValue ¶
GetRandomValue :: (min: s32, max: s32) -> s32
GetRayCollisionBox ¶
GetRayCollisionBox :: (ray: Ray, box: BoundingBox) -> RayCollision
GetRayCollisionMesh ¶
GetRayCollisionMesh :: (ray: Ray, mesh: Mesh, transform: Matrix) -> RayCollision
GetRayCollisionQuad ¶
GetRayCollisionQuad :: (ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3) -> RayCollision
GetRayCollisionSphere ¶
GetRayCollisionSphere :: (ray: Ray, center: Vector3, radius: float) -> RayCollision
GetRayCollisionTriangle ¶
GetRayCollisionTriangle :: (ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3) -> RayCollision
GetRenderHeight ¶
GetRenderHeight :: () -> s32
GetRenderWidth ¶
GetRenderWidth :: () -> s32
GetScreenHeight ¶
GetScreenHeight :: () -> s32
GetScreenToWorld2D ¶
GetScreenToWorld2D :: (position: Vector2, camera: Camera2D) -> Vector2
GetScreenToWorldRay ¶
GetScreenToWorldRay :: (position: Vector2, camera: Camera) -> Ray
GetScreenToWorldRayEx ¶
GetScreenToWorldRayEx :: (position: Vector2, camera: Camera, width: s32, height: s32) -> Ray
GetScreenWidth ¶
GetScreenWidth :: () -> s32
GetShaderLocation ¶
GetShaderLocation :: (shader: Shader, uniformName: *u8) -> s32
GetShaderLocationAttrib ¶
GetShaderLocationAttrib :: (shader: Shader, attribName: *u8) -> s32
GetShapesTexture ¶
GetShapesTexture :: () -> Texture2D
GetShapesTextureRectangle ¶
GetShapesTextureRectangle :: () -> Rectangle
GetSplinePointBasis ¶
GetSplinePointBasis :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, t: float) -> Vector2
GetSplinePointBezierCubic ¶
GetSplinePointBezierCubic :: (p1: Vector2, c2: Vector2, c3: Vector2, p4: Vector2, t: float) -> Vector2
GetSplinePointBezierQuad ¶
GetSplinePointBezierQuad :: (p1: Vector2, c2: Vector2, p3: Vector2, t: float) -> Vector2
GetSplinePointCatmullRom ¶
GetSplinePointCatmullRom :: (p1: Vector2, p2: Vector2, p3: Vector2, p4: Vector2, t: float) -> Vector2
GetSplinePointLinear ¶
GetSplinePointLinear :: (startPos: Vector2, endPos: Vector2, t: float) -> Vector2
GetTouchPointCount ¶
GetTouchPointCount :: () -> s32
GetTouchPointId ¶
GetTouchPointId :: (index: s32) -> s32
GetTouchPosition ¶
GetTouchPosition :: (index: s32) -> Vector2
GetWindowHandle ¶
GetWindowHandle :: () -> *void
GetWindowPosition ¶
GetWindowPosition :: () -> Vector2
GetWindowScaleDPI ¶
GetWindowScaleDPI :: () -> Vector2
GetWorkingDirectory ¶
GetWorkingDirectory :: () -> *u8
GetWorldToScreen ¶
GetWorldToScreen :: (position: Vector3, camera: Camera) -> Vector2
GetWorldToScreen2D ¶
GetWorldToScreen2D :: (position: Vector2, camera: Camera2D) -> Vector2
GetWorldToScreenEx ¶
GetWorldToScreenEx :: (position: Vector3, camera: Camera, width: s32, height: s32) -> Vector2
HideCursor ¶
HideCursor :: ()
ImageAlphaClear ¶
ImageAlphaClear :: (image: *Image, color: Color, threshold: float)
ImageAlphaCrop ¶
ImageAlphaCrop :: (image: *Image, threshold: float)
ImageAlphaMask ¶
ImageAlphaMask :: (image: *Image, alphaMask: Image)
ImageAlphaPremultiply ¶
ImageAlphaPremultiply :: (image: *Image)
ImageBlurGaussian ¶
ImageBlurGaussian :: (image: *Image, blurSize: s32)
ImageClearBackground ¶
ImageClearBackground :: (dst: *Image, color: Color)
ImageColorBrightness ¶
ImageColorBrightness :: (image: *Image, brightness: s32)
ImageColorContrast ¶
ImageColorContrast :: (image: *Image, contrast: float)
ImageColorGrayscale ¶
ImageColorGrayscale :: (image: *Image)
ImageColorInvert ¶
ImageColorInvert :: (image: *Image)
ImageColorReplace ¶
ImageColorReplace :: (image: *Image, color: Color, replace: Color)
ImageColorTint ¶
ImageColorTint :: (image: *Image, color: Color)
ImageDither ¶
ImageDither :: (image: *Image, rBpp: s32, gBpp: s32, bBpp: s32, aBpp: s32)
ImageDraw ¶
ImageDraw :: (dst: *Image, src: Image, srcRec: Rectangle, dstRec: Rectangle, tint: Color)
ImageDrawCircle ¶
ImageDrawCircle :: (dst: *Image, centerX: s32, centerY: s32, radius: s32, color: Color)
ImageDrawCircleLines ¶
ImageDrawCircleLines :: (dst: *Image, centerX: s32, centerY: s32, radius: s32, color: Color)
ImageDrawCircleLinesV ¶
ImageDrawCircleLinesV :: (dst: *Image, center: Vector2, radius: s32, color: Color)
ImageDrawCircleV ¶
ImageDrawCircleV :: (dst: *Image, center: Vector2, radius: s32, color: Color)
ImageDrawLine ¶
ImageDrawLine :: (dst: *Image, startPosX: s32, startPosY: s32, endPosX: s32, endPosY: s32, color: Color)
ImageDrawLineEx ¶
ImageDrawLineEx :: (dst: *Image, start: Vector2, end: Vector2, thick: s32, color: Color)
ImageDrawLineV ¶
ImageDrawLineV :: (dst: *Image, start: Vector2, end: Vector2, color: Color)
ImageDrawPixel ¶
ImageDrawPixel :: (dst: *Image, posX: s32, posY: s32, color: Color)
ImageDrawPixelV ¶
ImageDrawPixelV :: (dst: *Image, position: Vector2, color: Color)
ImageDrawRectangle ¶
ImageDrawRectangle :: (dst: *Image, posX: s32, posY: s32, width: s32, height: s32, color: Color)
ImageDrawRectangleLines ¶
ImageDrawRectangleLines :: (dst: *Image, rec: Rectangle, thick: s32, color: Color)
ImageDrawRectangleRec ¶
ImageDrawRectangleRec :: (dst: *Image, rec: Rectangle, color: Color)
ImageDrawRectangleV ¶
ImageDrawRectangleV :: (dst: *Image, position: Vector2, size: Vector2, color: Color)
ImageDrawText ¶
ImageDrawText :: (dst: *Image, text: *u8, posX: s32, posY: s32, fontSize: s32, color: Color)
ImageDrawTextEx ¶
ImageDrawTextEx :: (dst: *Image, font: Font, text: *u8, position: Vector2, fontSize: float, spacing: float, tint: Color)
ImageDrawTriangle ¶
ImageDrawTriangle :: (dst: *Image, v1: Vector2, v2: Vector2, v3: Vector2, color: Color)
ImageDrawTriangleEx ¶
ImageDrawTriangleEx :: (dst: *Image, v1: Vector2, v2: Vector2, v3: Vector2, c1: Color, c2: Color, c3: Color)
ImageDrawTriangleFan ¶
ImageDrawTriangleFan :: (dst: *Image, points: *Vector2, pointCount: s32, color: Color)
ImageDrawTriangleLines ¶
ImageDrawTriangleLines :: (dst: *Image, v1: Vector2, v2: Vector2, v3: Vector2, color: Color)
ImageDrawTriangleStrip ¶
ImageDrawTriangleStrip :: (dst: *Image, points: *Vector2, pointCount: s32, color: Color)
ImageFlipHorizontal ¶
ImageFlipHorizontal :: (image: *Image)
ImageFlipVertical ¶
ImageFlipVertical :: (image: *Image)
ImageFormat ¶
ImageFormat :: (image: *Image, newFormat: PixelFormat)
ImageFromChannel ¶
ImageFromChannel :: (image: Image, selectedChannel: s32) -> Image
ImageFromImage ¶
ImageFromImage :: (image: Image, rec: Rectangle) -> Image
ImageKernelConvolution ¶
ImageKernelConvolution :: (image: *Image, kernel: *float, kernelSize: s32)
ImageMipmaps ¶
ImageMipmaps :: (image: *Image)
ImageResize ¶
ImageResize :: (image: *Image, newWidth: s32, newHeight: s32)
ImageResizeCanvas ¶
ImageResizeCanvas :: (image: *Image, newWidth: s32, newHeight: s32, offsetX: s32, offsetY: s32, fill: Color)
ImageResizeNN ¶
ImageResizeNN :: (image: *Image, newWidth: s32, newHeight: s32)
ImageRotate ¶
ImageRotate :: (image: *Image, degrees: s32)
ImageRotateCCW ¶
ImageRotateCCW :: (image: *Image)
ImageRotateCW ¶
ImageRotateCW :: (image: *Image)
ImageTextEx ¶
ImageTextEx :: (font: Font, text: *u8, fontSize: float, spacing: float, tint: Color) -> Image
ImageToPOT ¶
ImageToPOT :: (image: *Image, fill: Color)
InitAudioDevice ¶
InitAudioDevice :: ()
InitWindow ¶
InitWindow :: (width: s32, height: s32, title: *u8)
IsAudioDeviceReady ¶
IsAudioDeviceReady :: () -> bool
IsAudioStreamPlaying ¶
IsAudioStreamPlaying :: (stream: AudioStream) -> bool
IsAudioStreamProcessed ¶
IsAudioStreamProcessed :: (stream: AudioStream) -> bool
IsAudioStreamValid ¶
IsAudioStreamValid :: (stream: AudioStream) -> bool
IsCursorHidden ¶
IsCursorHidden :: () -> bool
IsCursorOnScreen ¶
IsCursorOnScreen :: () -> bool
IsFileDropped ¶
IsFileDropped :: () -> bool
IsFileExtension ¶
IsFileExtension :: (fileName: *u8, ext: *u8) -> bool
IsFileNameValid ¶
IsFileNameValid :: (fileName: *u8) -> bool
IsFontValid ¶
IsFontValid :: (font: Font) -> bool
IsGamepadAvailable ¶
IsGamepadAvailable :: (gamepad: s32) -> bool
IsGamepadButtonDown ¶
IsGamepadButtonDown :: (gamepad: s32, button: GamepadButton) -> bool
IsGamepadButtonPressed ¶
IsGamepadButtonPressed :: (gamepad: s32, button: GamepadButton) -> bool
IsGamepadButtonReleased ¶
IsGamepadButtonReleased :: (gamepad: s32, button: GamepadButton) -> bool
IsGamepadButtonUp ¶
IsGamepadButtonUp :: (gamepad: s32, button: GamepadButton) -> bool
IsGestureDetected ¶
IsGestureDetected :: (gesture: Gesture) -> bool
IsImageValid ¶
IsImageValid :: (image: Image) -> bool
IsKeyPressed ¶
IsKeyPressed :: (key: KeyboardKey) -> bool
IsKeyPressedRepeat ¶
IsKeyPressedRepeat :: (key: KeyboardKey) -> bool
IsKeyReleased ¶
IsKeyReleased :: (key: KeyboardKey) -> bool
IsMaterialValid ¶
IsMaterialValid :: (material: Material) -> bool
IsModelAnimationValid ¶
IsModelAnimationValid :: (model: Model, anim: ModelAnimation) -> bool
IsModelValid ¶
IsModelValid :: (model: Model) -> bool
IsMouseButtonDown ¶
IsMouseButtonDown :: (button: MouseButton) -> bool
IsMouseButtonPressed ¶
IsMouseButtonPressed :: (button: MouseButton) -> bool
IsMouseButtonReleased ¶
IsMouseButtonReleased :: (button: MouseButton) -> bool
IsMouseButtonUp ¶
IsMouseButtonUp :: (button: MouseButton) -> bool
IsMusicStreamPlaying ¶
IsMusicStreamPlaying :: (music: Music) -> bool
IsMusicValid ¶
IsMusicValid :: (music: Music) -> bool
IsPathFile ¶
IsPathFile :: (path: *u8) -> bool
IsRenderTextureValid ¶
IsRenderTextureValid :: (target: RenderTexture2D) -> bool
IsShaderValid ¶
IsShaderValid :: (shader: Shader) -> bool
IsSoundPlaying ¶
IsSoundPlaying :: (sound: Sound) -> bool
IsSoundValid ¶
IsSoundValid :: (sound: Sound) -> bool
IsTextureValid ¶
IsTextureValid :: (texture: Texture2D) -> bool
IsWaveValid ¶
IsWaveValid :: (wave: Wave) -> bool
IsWindowFocused ¶
IsWindowFocused :: () -> bool
IsWindowFullscreen ¶
IsWindowFullscreen :: () -> bool
IsWindowHidden ¶
IsWindowHidden :: () -> bool
IsWindowMaximized ¶
IsWindowMaximized :: () -> bool
IsWindowMinimized ¶
IsWindowMinimized :: () -> bool
IsWindowReady ¶
IsWindowReady :: () -> bool
IsWindowResized ¶
IsWindowResized :: () -> bool
IsWindowState ¶
IsWindowState :: (flag: u32) -> bool
LoadAudioStream ¶
LoadAudioStream :: (sampleRate: u32, sampleSize: u32, channels: u32) -> AudioStream
LoadAutomationEventList ¶
LoadAutomationEventList :: (fileName: *u8) -> AutomationEventList
LoadCodepoints ¶
LoadCodepoints :: (text: *u8, count: *s32) -> *s32
LoadDirectoryFiles ¶
LoadDirectoryFiles :: (dirPath: *u8) -> FilePathList
LoadDirectoryFilesEx ¶
LoadDirectoryFilesEx :: (basePath: *u8, filter: *u8, scanSubdirs: bool) -> FilePathList
LoadDroppedFiles ¶
LoadDroppedFiles :: () -> FilePathList
LoadFileData ¶
LoadFileData :: (fileName: *u8, dataSize: *s32) -> *u8
LoadFileText ¶
LoadFileText :: (fileName: *u8) -> *u8
LoadFontData ¶
LoadFontData :: (fileData: *u8, dataSize: s32, fontSize: s32, codepoints: *s32, codepointCount: s32, type: s32) -> *GlyphInfo
LoadFontEx ¶
LoadFontEx :: (fileName: *u8, fontSize: s32, codepoints: *s32, codepointCount: s32) -> Font
LoadFontFromImage ¶
LoadFontFromImage :: (image: Image, key: Color, firstChar: s32) -> Font
LoadFontFromMemory ¶
LoadFontFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32, fontSize: s32, codepoints: *s32, codepointCount: s32) -> Font
LoadImageAnim ¶
LoadImageAnim :: (fileName: *u8, frames: *s32) -> Image
LoadImageAnimFromMemory ¶
LoadImageAnimFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32, frames: *s32) -> Image
LoadImageColors ¶
LoadImageColors :: (image: Image) -> *Color
LoadImageFromMemory ¶
LoadImageFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32) -> Image
LoadImageFromScreen ¶
LoadImageFromScreen :: () -> Image
LoadImageFromTexture ¶
LoadImageFromTexture :: (texture: Texture2D) -> Image
LoadImagePalette ¶
LoadImagePalette :: (image: Image, maxPaletteSize: s32, colorCount: *s32) -> *Color
LoadImageRaw ¶
LoadImageRaw :: (fileName: *u8, width: s32, height: s32, format: PixelFormat, headerSize: s32) -> Image
LoadMaterialDefault ¶
LoadMaterialDefault :: () -> Material
LoadMaterials ¶
LoadMaterials :: (fileName: *u8, materialCount: *s32) -> *Material
LoadModelAnimations ¶
LoadModelAnimations :: (fileName: *u8, animCount: *s32) -> *ModelAnimation
LoadModelFromMesh ¶
LoadModelFromMesh :: (mesh: Mesh) -> Model
LoadMusicStream ¶
LoadMusicStream :: (fileName: *u8) -> Music
LoadMusicStreamFromMemory ¶
LoadMusicStreamFromMemory :: (fileType: *u8, data: *u8, dataSize: s32) -> Music
LoadRandomSequence ¶
LoadRandomSequence :: (count: u32, min: s32, max: s32) -> *s32
LoadRenderTexture ¶
LoadRenderTexture :: (width: s32, height: s32) -> RenderTexture2D
LoadShader ¶
LoadShader :: (vsFileName: *u8, fsFileName: *u8) -> Shader
LoadShaderFromMemory ¶
LoadShaderFromMemory :: (vsCode: *u8, fsCode: *u8) -> Shader
LoadSoundAlias ¶
LoadSoundAlias :: (source: Sound) -> Sound
LoadSoundFromWave ¶
LoadSoundFromWave :: (wave: Wave) -> Sound
LoadTexture ¶
LoadTexture :: (fileName: *u8) -> Texture2D
LoadTextureCubemap ¶
LoadTextureCubemap :: (image: Image, layout: CubemapLayout) -> TextureCubemap
LoadTextureFromImage ¶
LoadTextureFromImage :: (image: Image) -> Texture2D
LoadVrStereoConfig ¶
LoadVrStereoConfig :: (device: VrDeviceInfo) -> VrStereoConfig
LoadWaveFromMemory ¶
LoadWaveFromMemory :: (fileType: *u8, fileData: *u8, dataSize: s32) -> Wave
LoadWaveSamples ¶
LoadWaveSamples :: (wave: Wave) -> *float
MakeDirectory ¶
MakeDirectory :: (dirPath: *u8) -> s32
MatrixDecompose ¶
MatrixDecompose :: (mat: Matrix, translation: *Vector3, rotation: *Quaternion, scale: *Vector3)
MatrixDeterminant ¶
MatrixDeterminant :: (mat: Matrix) -> float
MatrixFrustum ¶
MatrixFrustum :: (left: float64, right: float64, bottom: float64, top: float64, nearPlane: float64, farPlane: float64) -> Matrix
MatrixIdentity ¶
MatrixIdentity :: () -> Matrix
MatrixInvert ¶
MatrixInvert :: (mat: Matrix) -> Matrix
MatrixLookAt ¶
MatrixLookAt :: (eye: Vector3, target: Vector3, up: Vector3) -> Matrix
MatrixMultiply ¶
MatrixMultiply :: (left: Matrix, right: Matrix) -> Matrix
MatrixOrtho ¶
MatrixOrtho :: (left: float64, right: float64, bottom: float64, top: float64, nearPlane: float64, farPlane: float64) -> Matrix
MatrixPerspective ¶
MatrixPerspective :: (fovY: float64, aspect: float64, nearPlane: float64, farPlane: float64) -> Matrix
MatrixRotate ¶
MatrixRotate :: (axis: Vector3, angle: float) -> Matrix
MatrixRotateX ¶
MatrixRotateX :: (angle: float) -> Matrix
MatrixRotateXYZ ¶
MatrixRotateXYZ :: (angle: Vector3) -> Matrix
MatrixRotateY ¶
MatrixRotateY :: (angle: float) -> Matrix
MatrixRotateZ ¶
MatrixRotateZ :: (angle: float) -> Matrix
MatrixRotateZYX ¶
MatrixRotateZYX :: (angle: Vector3) -> Matrix
MatrixScale ¶
MatrixScale :: (x: float, y: float, z: float) -> Matrix
MatrixSubtract ¶
MatrixSubtract :: (left: Matrix, right: Matrix) -> Matrix
MatrixToFloatV ¶
MatrixToFloatV :: (mat: Matrix) -> float16
MatrixTrace ¶
MatrixTrace :: (mat: Matrix) -> float
MatrixTranslate ¶
MatrixTranslate :: (x: float, y: float, z: float) -> Matrix
MatrixTranspose ¶
MatrixTranspose :: (mat: Matrix) -> Matrix
MaximizeWindow ¶
MaximizeWindow :: ()
MeasureText ¶
MeasureText :: (text: *u8, fontSize: s32) -> s32
MeasureTextEx ¶
MeasureTextEx :: (font: Font, text: *u8, fontSize: float, spacing: float) -> Vector2
MemRealloc ¶
MemRealloc :: (ptr: *void, size: u32) -> *void
MinimizeWindow ¶
MinimizeWindow :: ()
PauseAudioStream ¶
PauseAudioStream :: (stream: AudioStream)
PauseMusicStream ¶
PauseMusicStream :: (music: Music)
PauseSound ¶
PauseSound :: (sound: Sound)
PlayAudioStream ¶
PlayAudioStream :: (stream: AudioStream)
PlayAutomationEvent ¶
PlayAutomationEvent :: (event: AutomationEvent)
PlayMusicStream ¶
PlayMusicStream :: (music: Music)
PollInputEvents ¶
PollInputEvents :: ()
QuaternionAdd ¶
QuaternionAdd :: (q1: Quaternion, q2: Quaternion) -> Quaternion
QuaternionAddValue ¶
QuaternionAddValue :: (q: Quaternion, add: float) -> Quaternion
QuaternionCubicHermiteSpline ¶
QuaternionCubicHermiteSpline :: (q1: Quaternion, outTangent1: Quaternion, q2: Quaternion, inTangent2: Quaternion, t: float) -> Quaternion
QuaternionDivide ¶
QuaternionDivide :: (q1: Quaternion, q2: Quaternion) -> Quaternion
QuaternionEquals ¶
QuaternionEquals :: (p: Quaternion, q: Quaternion) -> s32
QuaternionFromAxisAngle ¶
QuaternionFromAxisAngle :: (axis: Vector3, angle: float) -> Quaternion
QuaternionFromEuler ¶
QuaternionFromEuler :: (pitch: float, yaw: float, roll: float) -> Quaternion
QuaternionFromMatrix ¶
QuaternionFromMatrix :: (mat: Matrix) -> Quaternion
QuaternionFromVector3ToVector3 ¶
QuaternionFromVector3ToVector3 :: (from: Vector3, to: Vector3) -> Quaternion
QuaternionIdentity ¶
QuaternionIdentity :: () -> Quaternion
QuaternionInvert ¶
QuaternionInvert :: (q: Quaternion) -> Quaternion
QuaternionLength ¶
QuaternionLength :: (q: Quaternion) -> float
QuaternionLerp ¶
QuaternionLerp :: (q1: Quaternion, q2: Quaternion, amount: float) -> Quaternion
QuaternionMultiply ¶
QuaternionMultiply :: (q1: Quaternion, q2: Quaternion) -> Quaternion
QuaternionNlerp ¶
QuaternionNlerp :: (q1: Quaternion, q2: Quaternion, amount: float) -> Quaternion
QuaternionNormalize ¶
QuaternionNormalize :: (q: Quaternion) -> Quaternion
QuaternionScale ¶
QuaternionScale :: (q: Quaternion, mul: float) -> Quaternion
QuaternionSlerp ¶
QuaternionSlerp :: (q1: Quaternion, q2: Quaternion, amount: float) -> Quaternion
QuaternionSubtract ¶
QuaternionSubtract :: (q1: Quaternion, q2: Quaternion) -> Quaternion
QuaternionSubtractValue ¶
QuaternionSubtractValue :: (q: Quaternion, sub: float) -> Quaternion
QuaternionToAxisAngle ¶
QuaternionToAxisAngle :: (q: Quaternion, outAxis: *Vector3, outAngle: *float)
QuaternionToEuler ¶
QuaternionToEuler :: (q: Quaternion) -> Vector3
QuaternionToMatrix ¶
QuaternionToMatrix :: (q: Quaternion) -> Matrix
QuaternionTransform ¶
QuaternionTransform :: (q: Quaternion, mat: Matrix) -> Quaternion
Remap ¶
Remap :: (value: float, inputStart: float, inputEnd: float, outputStart: float, outputEnd: float) -> float
RestoreWindow ¶
RestoreWindow :: ()
ResumeAudioStream ¶
ResumeAudioStream :: (stream: AudioStream)
ResumeMusicStream ¶
ResumeMusicStream :: (music: Music)
ResumeSound ¶
ResumeSound :: (sound: Sound)
SaveFileData ¶
SaveFileData :: (fileName: *u8, data: *void, dataSize: s32) -> bool
SaveFileText ¶
SaveFileText :: (fileName: *u8, text: *u8) -> bool
SeekMusicStream ¶
SeekMusicStream :: (music: Music, position: float)
SetAudioStreamBufferSizeDefault ¶
SetAudioStreamBufferSizeDefault :: (size: s32)
SetAudioStreamCallback ¶
SetAudioStreamCallback :: (stream: AudioStream, callback: AudioCallback)
SetAudioStreamPan ¶
SetAudioStreamPan :: (stream: AudioStream, pan: float)
SetAudioStreamPitch ¶
SetAudioStreamPitch :: (stream: AudioStream, pitch: float)
SetAudioStreamVolume ¶
SetAudioStreamVolume :: (stream: AudioStream, volume: float)
SetAutomationEventBaseFrame ¶
SetAutomationEventBaseFrame :: (frame: s32)
SetAutomationEventList ¶
SetAutomationEventList :: (list: *AutomationEventList)
SetClipboardText ¶
SetClipboardText :: (text: *u8)
SetConfigFlags ¶
SetConfigFlags :: (flags: ConfigFlags)
SetExitKey ¶
SetExitKey :: (key: KeyboardKey)
SetGamepadMappings ¶
SetGamepadMappings :: (mappings: *u8) -> s32
SetGamepadVibration ¶
SetGamepadVibration :: (gamepad: s32, leftMotor: float, rightMotor: float, duration: float)
SetGesturesEnabled ¶
SetGesturesEnabled :: (flags: Gesture)
SetLoadFileDataCallback ¶
SetLoadFileDataCallback :: (callback: LoadFileDataCallback)
SetLoadFileTextCallback ¶
SetLoadFileTextCallback :: (callback: LoadFileTextCallback)
SetMasterVolume ¶
SetMasterVolume :: (volume: float)
SetMaterialTexture ¶
SetMaterialTexture :: (material: *Material, mapType: MaterialMapIndex, texture: Texture2D)
SetModelMeshMaterial ¶
SetModelMeshMaterial :: (model: *Model, meshId: s32, materialId: s32)
SetMouseCursor ¶
SetMouseCursor :: (cursor: s32)
SetMouseOffset ¶
SetMouseOffset :: (offsetX: s32, offsetY: s32)
SetMousePosition ¶
SetMousePosition :: (x: s32, y: s32)
SetMouseScale ¶
SetMouseScale :: (scaleX: float, scaleY: float)
SetMusicPan ¶
SetMusicPan :: (music: Music, pan: float)
SetMusicPitch ¶
SetMusicPitch :: (music: Music, pitch: float)
SetMusicVolume ¶
SetMusicVolume :: (music: Music, volume: float)
SetPixelColor ¶
SetPixelColor :: (dstPtr: *void, color: Color, format: PixelFormat)
SetRandomSeed ¶
SetRandomSeed :: (seed: u32)
SetSaveFileDataCallback ¶
SetSaveFileDataCallback :: (callback: SaveFileDataCallback)
SetSaveFileTextCallback ¶
SetSaveFileTextCallback :: (callback: SaveFileTextCallback)
SetShaderValue ¶
SetShaderValue :: (shader: Shader, locIndex: s32, value: *void, uniformType: s32)
SetShaderValueMatrix ¶
SetShaderValueMatrix :: (shader: Shader, locIndex: s32, mat: Matrix)
SetShaderValueTexture ¶
SetShaderValueTexture :: (shader: Shader, locIndex: s32, texture: Texture2D)
SetShaderValueV ¶
SetShaderValueV :: (shader: Shader, locIndex: s32, value: *void, uniformType: s32, count: s32)
SetShapesTexture ¶
SetShapesTexture :: (texture: Texture2D, source: Rectangle)
SetSoundPan ¶
SetSoundPan :: (sound: Sound, pan: float)
SetSoundPitch ¶
SetSoundPitch :: (sound: Sound, pitch: float)
SetSoundVolume ¶
SetSoundVolume :: (sound: Sound, volume: float)
SetTargetFPS ¶
SetTargetFPS :: (fps: s32)
SetTextLineSpacing ¶
SetTextLineSpacing :: (spacing: s32)
SetTextureFilter ¶
SetTextureFilter :: (texture: Texture2D, filter: TextureFilter)
SetTextureWrap ¶
SetTextureWrap :: (texture: Texture2D, wrap: TextureWrap)
SetTraceLogCallback ¶
SetTraceLogCallback :: (callback: TraceLogCallback)
SetTraceLogLevel ¶
SetTraceLogLevel :: (logLevel: s32)
SetWindowFocused ¶
SetWindowFocused :: ()
SetWindowIcon ¶
SetWindowIcon :: (image: Image)
SetWindowIcons ¶
SetWindowIcons :: (images: *Image, count: s32)
SetWindowMaxSize ¶
SetWindowMaxSize :: (width: s32, height: s32)
SetWindowMinSize ¶
SetWindowMinSize :: (width: s32, height: s32)
SetWindowMonitor ¶
SetWindowMonitor :: (monitor: s32)
SetWindowOpacity ¶
SetWindowOpacity :: (opacity: float)
SetWindowPosition ¶
SetWindowPosition :: (x: s32, y: s32)
SetWindowSize ¶
SetWindowSize :: (width: s32, height: s32)
SetWindowState ¶
SetWindowState :: (flags: ConfigFlags)
SetWindowTitle ¶
SetWindowTitle :: (title: *u8)
ShowCursor ¶
ShowCursor :: ()
StartAutomationEventRecording ¶
StartAutomationEventRecording :: ()
StopAudioStream ¶
StopAudioStream :: (stream: AudioStream)
StopAutomationEventRecording ¶
StopAutomationEventRecording :: ()
StopMusicStream ¶
StopMusicStream :: (music: Music)
SwapScreenBuffer ¶
SwapScreenBuffer :: ()
TakeScreenshot ¶
TakeScreenshot :: (fileName: *u8)
TextAppend ¶
TextAppend :: (text: *u8, append: *u8, position: *s32)
TextFindIndex ¶
TextFindIndex :: (text: *u8, find: *u8) -> s32
TextFormat ¶
TextFormat :: (text: string, __args: ..Any) -> *u8
TextFormat_CFormat ¶
TextFormat_CFormat :: (text: *u8, __args: ..Any) -> *u8
TextInsert ¶
TextInsert :: (text: *u8, insert: *u8, position: s32) -> *u8
TextIsEqual ¶
TextIsEqual :: (text1: *u8, text2: *u8) -> bool
TextLength ¶
TextLength :: (text: *u8) -> u32
TextReplace ¶
TextReplace :: (text: *u8, replace: *u8, by: *u8) -> *u8
TextSubtext ¶
TextSubtext :: (text: *u8, position: s32, length: s32) -> *u8
TextToCamel ¶
TextToCamel :: (text: *u8) -> *u8
TextToFloat ¶
TextToFloat :: (text: *u8) -> float
TextToInteger ¶
TextToInteger :: (text: *u8) -> s32
TextToLower ¶
TextToLower :: (text: *u8) -> *u8
TextToPascal ¶
TextToPascal :: (text: *u8) -> *u8
TextToSnake ¶
TextToSnake :: (text: *u8) -> *u8
TextToUpper ¶
TextToUpper :: (text: *u8) -> *u8
ToggleBorderlessWindowed ¶
ToggleBorderlessWindowed :: ()
ToggleFullscreen ¶
ToggleFullscreen :: ()
TraceLog_CFormat ¶
TraceLog_CFormat :: (logLevel: s32, text: *u8, __args: ..Any)
UnloadAudioStream ¶
UnloadAudioStream :: (stream: AudioStream)
UnloadAutomationEventList ¶
UnloadAutomationEventList :: (list: AutomationEventList)
UnloadCodepoints ¶
UnloadCodepoints :: (codepoints: *s32)
UnloadDirectoryFiles ¶
UnloadDirectoryFiles :: (files: FilePathList)
UnloadDroppedFiles ¶
UnloadDroppedFiles :: (files: FilePathList)
UnloadFileData ¶
UnloadFileData :: (data: *u8)
UnloadFileText ¶
UnloadFileText :: (text: *u8)
UnloadFont ¶
UnloadFont :: (font: Font)
UnloadFontData ¶
UnloadFontData :: (glyphs: *GlyphInfo, glyphCount: s32)
UnloadImage ¶
UnloadImage :: (image: Image)
UnloadImageColors ¶
UnloadImageColors :: (colors: *Color)
UnloadImagePalette ¶
UnloadImagePalette :: (colors: *Color)
UnloadMaterial ¶
UnloadMaterial :: (material: Material)
UnloadMesh ¶
UnloadMesh :: (mesh: Mesh)
UnloadModel ¶
UnloadModel :: (model: Model)
UnloadModelAnimation ¶
UnloadModelAnimation :: (anim: ModelAnimation)
UnloadModelAnimations ¶
UnloadModelAnimations :: (animations: *ModelAnimation, animCount: s32)
UnloadMusicStream ¶
UnloadMusicStream :: (music: Music)
UnloadRandomSequence ¶
UnloadRandomSequence :: (sequence: *s32)
UnloadRenderTexture ¶
UnloadRenderTexture :: (target: RenderTexture2D)
UnloadShader ¶
UnloadShader :: (shader: Shader)
UnloadSound ¶
UnloadSound :: (sound: Sound)
UnloadSoundAlias ¶
UnloadSoundAlias :: (alias: Sound)
UnloadTexture ¶
UnloadTexture :: (texture: Texture2D)
UnloadUTF8 ¶
UnloadUTF8 :: (text: *u8)
UnloadVrStereoConfig ¶
UnloadVrStereoConfig :: (config: VrStereoConfig)
UnloadWave ¶
UnloadWave :: (wave: Wave)
UnloadWaveSamples ¶
UnloadWaveSamples :: (samples: *float)
UpdateAudioStream ¶
UpdateAudioStream :: (stream: AudioStream, data: *void, frameCount: s32)
UpdateCamera ¶
UpdateCamera :: (camera: *Camera, mode: CameraMode)
UpdateCameraPro ¶
UpdateCameraPro :: (camera: *Camera, movement: Vector3, rotation: Vector3, zoom: float)
UpdateMeshBuffer ¶
UpdateMeshBuffer :: (mesh: Mesh, index: s32, data: *void, dataSize: s32, offset: s32)
UpdateModelAnimation ¶
UpdateModelAnimation :: (model: Model, anim: ModelAnimation, frame: s32)
UpdateModelAnimationBones ¶
UpdateModelAnimationBones :: (model: Model, anim: ModelAnimation, frame: s32)
UpdateMusicStream ¶
UpdateMusicStream :: (music: Music)
UpdateSound ¶
UpdateSound :: (sound: Sound, data: *void, sampleCount: s32)
UpdateTexture ¶
UpdateTexture :: (texture: Texture2D, pixels: *void)
UpdateTextureRec ¶
UpdateTextureRec :: (texture: Texture2D, rec: Rectangle, pixels: *void)
UploadMesh ¶
UploadMesh :: (mesh: *Mesh, dynamic: bool)
Vector2Add ¶
Vector2Add :: (v1: Vector2, v2: Vector2) -> Vector2
Vector2AddValue ¶
Vector2AddValue :: (v: Vector2, add: float) -> Vector2
Vector2Angle ¶
Vector2Angle :: (v1: Vector2, v2: Vector2) -> float
Vector2Clamp ¶
Vector2Clamp :: (v: Vector2, min: Vector2, max: Vector2) -> Vector2
Vector2ClampValue ¶
Vector2ClampValue :: (v: Vector2, min: float, max: float) -> Vector2
Vector2Distance ¶
Vector2Distance :: (v1: Vector2, v2: Vector2) -> float
Vector2DistanceSqr ¶
Vector2DistanceSqr :: (v1: Vector2, v2: Vector2) -> float
Vector2Divide ¶
Vector2Divide :: (v1: Vector2, v2: Vector2) -> Vector2
Vector2DotProduct ¶
Vector2DotProduct :: (v1: Vector2, v2: Vector2) -> float
Vector2Equals ¶
Vector2Equals :: (p: Vector2, q: Vector2) -> s32
Vector2Invert ¶
Vector2Invert :: (v: Vector2) -> Vector2
Vector2Length ¶
Vector2Length :: (v: Vector2) -> float
Vector2LengthSqr ¶
Vector2LengthSqr :: (v: Vector2) -> float
Vector2Lerp ¶
Vector2Lerp :: (v1: Vector2, v2: Vector2, amount: float) -> Vector2
Vector2LineAngle ¶
Vector2LineAngle :: (start: Vector2, end: Vector2) -> float
Vector2Max ¶
Vector2Max :: (v1: Vector2, v2: Vector2) -> Vector2
Vector2Min ¶
Vector2Min :: (v1: Vector2, v2: Vector2) -> Vector2
Vector2MoveTowards ¶
Vector2MoveTowards :: (v: Vector2, target: Vector2, maxDistance: float) -> Vector2
Vector2Multiply ¶
Vector2Multiply :: (v1: Vector2, v2: Vector2) -> Vector2
Vector2Negate ¶
Vector2Negate :: (v: Vector2) -> Vector2
Vector2Normalize ¶
Vector2Normalize :: (v: Vector2) -> Vector2
Vector2One ¶
Vector2One :: () -> Vector2
Vector2Reflect ¶
Vector2Reflect :: (v: Vector2, normal: Vector2) -> Vector2
Vector2Refract ¶
Vector2Refract :: (v: Vector2, n: Vector2, r: float) -> Vector2
Vector2Rotate ¶
Vector2Rotate :: (v: Vector2, angle: float) -> Vector2
Vector2Scale ¶
Vector2Scale :: (v: Vector2, scale: float) -> Vector2
Vector2Subtract ¶
Vector2Subtract :: (v1: Vector2, v2: Vector2) -> Vector2
Vector2SubtractValue ¶
Vector2SubtractValue :: (v: Vector2, sub: float) -> Vector2
Vector2Transform ¶
Vector2Transform :: (v: Vector2, mat: Matrix) -> Vector2
Vector2Zero ¶
Vector2Zero :: () -> Vector2
Vector3Add ¶
Vector3Add :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3AddValue ¶
Vector3AddValue :: (v: Vector3, add: float) -> Vector3
Vector3Angle ¶
Vector3Angle :: (v1: Vector3, v2: Vector3) -> float
Vector3Barycenter ¶
Vector3Barycenter :: (p: Vector3, a: Vector3, b: Vector3, c: Vector3) -> Vector3
Vector3Clamp ¶
Vector3Clamp :: (v: Vector3, min: Vector3, max: Vector3) -> Vector3
Vector3ClampValue ¶
Vector3ClampValue :: (v: Vector3, min: float, max: float) -> Vector3
Vector3CrossProduct ¶
Vector3CrossProduct :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3CubicHermite ¶
Vector3CubicHermite :: (v1: Vector3, tangent1: Vector3, v2: Vector3, tangent2: Vector3, amount: float) -> Vector3
Vector3Distance ¶
Vector3Distance :: (v1: Vector3, v2: Vector3) -> float
Vector3DistanceSqr ¶
Vector3DistanceSqr :: (v1: Vector3, v2: Vector3) -> float
Vector3Divide ¶
Vector3Divide :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3DotProduct ¶
Vector3DotProduct :: (v1: Vector3, v2: Vector3) -> float
Vector3Equals ¶
Vector3Equals :: (p: Vector3, q: Vector3) -> s32
Vector3Invert ¶
Vector3Invert :: (v: Vector3) -> Vector3
Vector3Length ¶
Vector3Length :: (v: Vector3) -> float
Vector3LengthSqr ¶
Vector3LengthSqr :: (v: Vector3) -> float
Vector3Lerp ¶
Vector3Lerp :: (v1: Vector3, v2: Vector3, amount: float) -> Vector3
Vector3Max ¶
Vector3Max :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3Min ¶
Vector3Min :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3MoveTowards ¶
Vector3MoveTowards :: (v: Vector3, target: Vector3, maxDistance: float) -> Vector3
Vector3Multiply ¶
Vector3Multiply :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3Negate ¶
Vector3Negate :: (v: Vector3) -> Vector3
Vector3Normalize ¶
Vector3Normalize :: (v: Vector3) -> Vector3
Vector3One ¶
Vector3One :: () -> Vector3
Vector3OrthoNormalize ¶
Vector3OrthoNormalize :: (v1: *Vector3, v2: *Vector3)
Vector3Perpendicular ¶
Vector3Perpendicular :: (v: Vector3) -> Vector3
Vector3Project ¶
Vector3Project :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3Reflect ¶
Vector3Reflect :: (v: Vector3, normal: Vector3) -> Vector3
Vector3Refract ¶
Vector3Refract :: (v: Vector3, n: Vector3, r: float) -> Vector3
Vector3Reject ¶
Vector3Reject :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3RotateByAxisAngle ¶
Vector3RotateByAxisAngle :: (v: Vector3, axis: Vector3, angle: float) -> Vector3
Vector3RotateByQuaternion ¶
Vector3RotateByQuaternion :: (v: Vector3, q: Quaternion) -> Vector3
Vector3Scale ¶
Vector3Scale :: (v: Vector3, scalar: float) -> Vector3
Vector3Subtract ¶
Vector3Subtract :: (v1: Vector3, v2: Vector3) -> Vector3
Vector3SubtractValue ¶
Vector3SubtractValue :: (v: Vector3, sub: float) -> Vector3
Vector3ToFloatV ¶
Vector3ToFloatV :: (v: Vector3) -> float3
Vector3Transform ¶
Vector3Transform :: (v: Vector3, mat: Matrix) -> Vector3
Vector3Unproject ¶
Vector3Unproject :: (source: Vector3, projection: Matrix, view: Matrix) -> Vector3
Vector3Zero ¶
Vector3Zero :: () -> Vector3
Vector4Add ¶
Vector4Add :: (v1: Vector4, v2: Vector4) -> Vector4
Vector4AddValue ¶
Vector4AddValue :: (v: Vector4, add: float) -> Vector4
Vector4Distance ¶
Vector4Distance :: (v1: Vector4, v2: Vector4) -> float
Vector4DistanceSqr ¶
Vector4DistanceSqr :: (v1: Vector4, v2: Vector4) -> float
Vector4Divide ¶
Vector4Divide :: (v1: Vector4, v2: Vector4) -> Vector4
Vector4DotProduct ¶
Vector4DotProduct :: (v1: Vector4, v2: Vector4) -> float
Vector4Equals ¶
Vector4Equals :: (p: Vector4, q: Vector4) -> s32
Vector4Invert ¶
Vector4Invert :: (v: Vector4) -> Vector4
Vector4Length ¶
Vector4Length :: (v: Vector4) -> float
Vector4LengthSqr ¶
Vector4LengthSqr :: (v: Vector4) -> float
Vector4Lerp ¶
Vector4Lerp :: (v1: Vector4, v2: Vector4, amount: float) -> Vector4
Vector4Max ¶
Vector4Max :: (v1: Vector4, v2: Vector4) -> Vector4
Vector4Min ¶
Vector4Min :: (v1: Vector4, v2: Vector4) -> Vector4
Vector4MoveTowards ¶
Vector4MoveTowards :: (v: Vector4, target: Vector4, maxDistance: float) -> Vector4
Vector4Multiply ¶
Vector4Multiply :: (v1: Vector4, v2: Vector4) -> Vector4
Vector4Negate ¶
Vector4Negate :: (v: Vector4) -> Vector4
Vector4Normalize ¶
Vector4Normalize :: (v: Vector4) -> Vector4
Vector4One ¶
Vector4One :: () -> Vector4
Vector4Scale ¶
Vector4Scale :: (v: Vector4, scale: float) -> Vector4
Vector4Subtract ¶
Vector4Subtract :: (v1: Vector4, v2: Vector4) -> Vector4
Vector4SubtractValue ¶
Vector4SubtractValue :: (v: Vector4, add: float) -> Vector4
Vector4Zero ¶
Vector4Zero :: () -> Vector4
WaveFormat ¶
WaveFormat :: (wave: *Wave, sampleRate: s32, sampleSize: s32, channels: s32)
WindowShouldClose ¶
WindowShouldClose :: () -> bool
Macros
This section is empty.
Types
AudioCallback ¶
AudioCallback :: #type (bufferData: *void, frames: u32) -> void #c_call;
AudioStream ¶
AudioStream :: struct {
buffer: *rAudioBuffer; // Pointer to internal data used by the audio system
processor: *rAudioProcessor; // Pointer to internal data processor, useful for audio effects
sampleRate: u32; // Frequency (samples per second)
sampleSize: u32; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
channels: u32; // Number of channels (1-mono, 2-stereo, ...)
}AutomationEvent ¶
AutomationEvent :: struct {
frame: u32; // Event frame
type: u32; // Event type (AutomationEventType)
params: [4] s32; // Event parameters (if required)
}AutomationEventList ¶
AutomationEventList :: struct {
capacity: u32; // Events max entries (MAX_AUTOMATION_EVENTS)
count: u32; // Events entries count
events: *AutomationEvent; // Events entries
}BlendMode ¶
BlendMode :: enum u32 {
ALPHA :: 0;
ADDITIVE :: 1;
MULTIPLIED :: 2;
ADD_COLORS :: 3;
SUBTRACT_COLORS :: 4;
ALPHA_PREMULTIPLY :: 5;
CUSTOM :: 6;
CUSTOM_SEPARATE :: 7;
BLEND_ALPHA :: ALPHA;
BLEND_ADDITIVE :: ADDITIVE;
BLEND_MULTIPLIED :: MULTIPLIED;
BLEND_ADD_COLORS :: ADD_COLORS;
BLEND_SUBTRACT_COLORS :: SUBTRACT_COLORS;
BLEND_ALPHA_PREMULTIPLY :: ALPHA_PREMULTIPLY;
BLEND_CUSTOM :: CUSTOM;
BLEND_CUSTOM_SEPARATE :: CUSTOM_SEPARATE;
}BoundingBox ¶
BoundingBox :: struct {
min: Vector3; // Minimum vertex box-corner
max: Vector3; // Maximum vertex box-corner
}Camera2D ¶
Camera2D :: struct {
offset: Vector2; // Camera offset (displacement from target)
target: Vector2; // Camera target (rotation and zoom origin)
rotation: float; // Camera rotation in degrees
zoom: float; // Camera zoom (scaling), should be 1.0f by default
}Camera3D ¶
Camera3D :: struct {
position: Vector3; // Camera position
target: Vector3; // Camera target it looks-at
up: Vector3; // Camera up vector (rotation over its axis)
fovy: float; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
projection: s32; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
}CameraMode ¶
CameraMode :: enum u32 {
CUSTOM :: 0;
FREE :: 1;
ORBITAL :: 2;
FIRST_PERSON :: 3;
THIRD_PERSON :: 4;
CAMERA_CUSTOM :: CUSTOM;
CAMERA_FREE :: FREE;
CAMERA_ORBITAL :: ORBITAL;
CAMERA_FIRST_PERSON :: FIRST_PERSON;
CAMERA_THIRD_PERSON :: THIRD_PERSON;
}CameraProjection ¶
CameraProjection :: enum u32 {
PERSPECTIVE :: 0;
ORTHOGRAPHIC :: 1;
CAMERA_PERSPECTIVE :: PERSPECTIVE;
CAMERA_ORTHOGRAPHIC :: ORTHOGRAPHIC;
}Color ¶
Color :: struct {
r: u8; // Color red value
g: u8; // Color green value
b: u8; // Color blue value
a: u8; // Color alpha value
}ConfigFlags ¶
ConfigFlags :: enum u32 {
VSYNC_HINT :: 64;
FULLSCREEN_MODE :: 2;
WINDOW_RESIZABLE :: 4;
WINDOW_UNDECORATED :: 8;
WINDOW_HIDDEN :: 128;
WINDOW_MINIMIZED :: 512;
WINDOW_MAXIMIZED :: 1024;
WINDOW_UNFOCUSED :: 2048;
WINDOW_TOPMOST :: 4096;
WINDOW_ALWAYS_RUN :: 256;
WINDOW_TRANSPARENT :: 16;
WINDOW_HIGHDPI :: 8192;
WINDOW_MOUSE_PASSTHROUGH :: 16384;
BORDERLESS_WINDOWED_MODE :: 32768;
MSAA_4X_HINT :: 32;
INTERLACED_HINT :: 65536;
FLAG_VSYNC_HINT :: VSYNC_HINT;
FLAG_FULLSCREEN_MODE :: FULLSCREEN_MODE;
FLAG_WINDOW_RESIZABLE :: WINDOW_RESIZABLE;
FLAG_WINDOW_UNDECORATED :: WINDOW_UNDECORATED;
FLAG_WINDOW_HIDDEN :: WINDOW_HIDDEN;
FLAG_WINDOW_MINIMIZED :: WINDOW_MINIMIZED;
FLAG_WINDOW_MAXIMIZED :: WINDOW_MAXIMIZED;
FLAG_WINDOW_UNFOCUSED :: WINDOW_UNFOCUSED;
FLAG_WINDOW_TOPMOST :: WINDOW_TOPMOST;
FLAG_WINDOW_ALWAYS_RUN :: WINDOW_ALWAYS_RUN;
FLAG_WINDOW_TRANSPARENT :: WINDOW_TRANSPARENT;
FLAG_WINDOW_HIGHDPI :: WINDOW_HIGHDPI;
FLAG_WINDOW_MOUSE_PASSTHROUGH :: WINDOW_MOUSE_PASSTHROUGH;
FLAG_BORDERLESS_WINDOWED_MODE :: BORDERLESS_WINDOWED_MODE;
FLAG_MSAA_4X_HINT :: MSAA_4X_HINT;
FLAG_INTERLACED_HINT :: INTERLACED_HINT;
}CubemapLayout ¶
CubemapLayout :: enum u32 {
AUTO_DETECT :: 0;
LINE_VERTICAL :: 1;
LINE_HORIZONTAL :: 2;
CROSS_THREE_BY_FOUR :: 3;
CROSS_FOUR_BY_THREE :: 4;
CUBEMAP_LAYOUT_AUTO_DETECT :: AUTO_DETECT;
CUBEMAP_LAYOUT_LINE_VERTICAL :: LINE_VERTICAL;
CUBEMAP_LAYOUT_LINE_HORIZONTAL :: LINE_HORIZONTAL;
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR :: CROSS_THREE_BY_FOUR;
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE :: CROSS_FOUR_BY_THREE;
}FilePathList ¶
FilePathList :: struct {
capacity: u32; // Filepaths max entries
count: u32; // Filepaths entries count
paths: **u8; // Filepaths entries
}Font ¶
Font :: struct {
baseSize: s32; // Base size (default chars height)
glyphCount: s32; // Number of glyph characters
glyphPadding: s32; // Padding around the glyph characters
texture: Texture2D; // Texture atlas containing the glyphs
recs: *Rectangle; // Rectangles in texture for the glyphs
glyphs: *GlyphInfo; // Glyphs info data
}FontType ¶
FontType :: enum u32 {
DEFAULT :: 0;
BITMAP :: 1;
SDF :: 2;
FONT_DEFAULT :: DEFAULT;
FONT_BITMAP :: BITMAP;
FONT_SDF :: SDF;
}GamepadAxis ¶
GamepadAxis :: enum u32 {
LEFT_X :: 0;
LEFT_Y :: 1;
RIGHT_X :: 2;
RIGHT_Y :: 3;
LEFT_TRIGGER :: 4;
RIGHT_TRIGGER :: 5;
GAMEPAD_AXIS_LEFT_X :: LEFT_X;
GAMEPAD_AXIS_LEFT_Y :: LEFT_Y;
GAMEPAD_AXIS_RIGHT_X :: RIGHT_X;
GAMEPAD_AXIS_RIGHT_Y :: RIGHT_Y;
GAMEPAD_AXIS_LEFT_TRIGGER :: LEFT_TRIGGER;
GAMEPAD_AXIS_RIGHT_TRIGGER :: RIGHT_TRIGGER;
}GamepadButton ¶
GamepadButton :: enum u32 {
UNKNOWN :: 0;
LEFT_FACE_UP :: 1;
LEFT_FACE_RIGHT :: 2;
LEFT_FACE_DOWN :: 3;
LEFT_FACE_LEFT :: 4;
RIGHT_FACE_UP :: 5;
RIGHT_FACE_RIGHT :: 6;
RIGHT_FACE_DOWN :: 7;
RIGHT_FACE_LEFT :: 8;
LEFT_TRIGGER_1 :: 9;
LEFT_TRIGGER_2 :: 10;
RIGHT_TRIGGER_1 :: 11;
RIGHT_TRIGGER_2 :: 12;
MIDDLE_LEFT :: 13;
MIDDLE :: 14;
MIDDLE_RIGHT :: 15;
LEFT_THUMB :: 16;
RIGHT_THUMB :: 17;
GAMEPAD_BUTTON_UNKNOWN :: UNKNOWN;
GAMEPAD_BUTTON_LEFT_FACE_UP :: LEFT_FACE_UP;
GAMEPAD_BUTTON_LEFT_FACE_RIGHT :: LEFT_FACE_RIGHT;
GAMEPAD_BUTTON_LEFT_FACE_DOWN :: LEFT_FACE_DOWN;
GAMEPAD_BUTTON_LEFT_FACE_LEFT :: LEFT_FACE_LEFT;
GAMEPAD_BUTTON_RIGHT_FACE_UP :: RIGHT_FACE_UP;
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT :: RIGHT_FACE_RIGHT;
GAMEPAD_BUTTON_RIGHT_FACE_DOWN :: RIGHT_FACE_DOWN;
GAMEPAD_BUTTON_RIGHT_FACE_LEFT :: RIGHT_FACE_LEFT;
GAMEPAD_BUTTON_LEFT_TRIGGER_1 :: LEFT_TRIGGER_1;
GAMEPAD_BUTTON_LEFT_TRIGGER_2 :: LEFT_TRIGGER_2;
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 :: RIGHT_TRIGGER_1;
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 :: RIGHT_TRIGGER_2;
GAMEPAD_BUTTON_MIDDLE_LEFT :: MIDDLE_LEFT;
GAMEPAD_BUTTON_MIDDLE :: MIDDLE;
GAMEPAD_BUTTON_MIDDLE_RIGHT :: MIDDLE_RIGHT;
GAMEPAD_BUTTON_LEFT_THUMB :: LEFT_THUMB;
GAMEPAD_BUTTON_RIGHT_THUMB :: RIGHT_THUMB;
}Gesture ¶
Gesture :: enum u32 {
NONE :: 0;
TAP :: 1;
DOUBLETAP :: 2;
HOLD :: 4;
DRAG :: 8;
SWIPE_RIGHT :: 16;
SWIPE_LEFT :: 32;
SWIPE_UP :: 64;
SWIPE_DOWN :: 128;
PINCH_IN :: 256;
PINCH_OUT :: 512;
GESTURE_NONE :: NONE;
GESTURE_TAP :: TAP;
GESTURE_DOUBLETAP :: DOUBLETAP;
GESTURE_HOLD :: HOLD;
GESTURE_DRAG :: DRAG;
GESTURE_SWIPE_RIGHT :: SWIPE_RIGHT;
GESTURE_SWIPE_LEFT :: SWIPE_LEFT;
GESTURE_SWIPE_UP :: SWIPE_UP;
GESTURE_SWIPE_DOWN :: SWIPE_DOWN;
GESTURE_PINCH_IN :: PINCH_IN;
GESTURE_PINCH_OUT :: PINCH_OUT;
}GlyphInfo ¶
GlyphInfo :: struct {
value: s32; // Character value (Unicode)
offsetX: s32; // Character offset X when drawing
offsetY: s32; // Character offset Y when drawing
advanceX: s32; // Character advance position X
image: Image; // Character image data
}Image ¶
Image :: struct {
data: *void; // Image raw data
width: s32; // Image base width
height: s32; // Image base height
mipmaps: s32; // Mipmap levels, 1 by default
format: s32; // Data format (PixelFormat type)
}KeyboardKey ¶
KeyboardKey :: enum u32 {
NULL :: 0;
APOSTROPHE :: 39;
COMMA :: 44;
MINUS :: 45;
PERIOD :: 46;
SLASH :: 47;
ZERO :: 48;
ONE :: 49;
TWO :: 50;
THREE :: 51;
FOUR :: 52;
FIVE :: 53;
SIX :: 54;
SEVEN :: 55;
EIGHT :: 56;
NINE :: 57;
SEMICOLON :: 59;
EQUAL :: 61;
A :: 65;
B :: 66;
C :: 67;
D :: 68;
E :: 69;
F :: 70;
G :: 71;
H :: 72;
I :: 73;
J :: 74;
K :: 75;
L :: 76;
M :: 77;
N :: 78;
O :: 79;
P :: 80;
Q :: 81;
R :: 82;
S :: 83;
T :: 84;
U :: 85;
V :: 86;
W :: 87;
X :: 88;
Y :: 89;
Z :: 90;
LEFT_BRACKET :: 91;
BACKSLASH :: 92;
RIGHT_BRACKET :: 93;
GRAVE :: 96;
SPACE :: 32;
ESCAPE :: 256;
ENTER :: 257;
TAB :: 258;
BACKSPACE :: 259;
INSERT :: 260;
DELETE :: 261;
RIGHT :: 262;
LEFT :: 263;
DOWN :: 264;
UP :: 265;
PAGE_UP :: 266;
PAGE_DOWN :: 267;
HOME :: 268;
END :: 269;
CAPS_LOCK :: 280;
SCROLL_LOCK :: 281;
NUM_LOCK :: 282;
PRINT_SCREEN :: 283;
PAUSE :: 284;
F1 :: 290;
F2 :: 291;
F3 :: 292;
F4 :: 293;
F5 :: 294;
F6 :: 295;
F7 :: 296;
F8 :: 297;
F9 :: 298;
F10 :: 299;
F11 :: 300;
F12 :: 301;
LEFT_SHIFT :: 340;
LEFT_CONTROL :: 341;
LEFT_ALT :: 342;
LEFT_SUPER :: 343;
RIGHT_SHIFT :: 344;
RIGHT_CONTROL :: 345;
RIGHT_ALT :: 346;
RIGHT_SUPER :: 347;
KB_MENU :: 348;
KP_0 :: 320;
KP_1 :: 321;
KP_2 :: 322;
KP_3 :: 323;
KP_4 :: 324;
KP_5 :: 325;
KP_6 :: 326;
KP_7 :: 327;
KP_8 :: 328;
KP_9 :: 329;
KP_DECIMAL :: 330;
KP_DIVIDE :: 331;
KP_MULTIPLY :: 332;
KP_SUBTRACT :: 333;
KP_ADD :: 334;
KP_ENTER :: 335;
KP_EQUAL :: 336;
BACK :: 4;
MENU :: 5;
VOLUME_UP :: 24;
VOLUME_DOWN :: 25;
KEY_NULL :: NULL;
KEY_APOSTROPHE :: APOSTROPHE;
KEY_COMMA :: COMMA;
KEY_MINUS :: MINUS;
KEY_PERIOD :: PERIOD;
KEY_SLASH :: SLASH;
KEY_ZERO :: ZERO;
KEY_ONE :: ONE;
KEY_TWO :: TWO;
KEY_THREE :: THREE;
KEY_FOUR :: FOUR;
KEY_FIVE :: FIVE;
KEY_SIX :: SIX;
KEY_SEVEN :: SEVEN;
KEY_EIGHT :: EIGHT;
KEY_NINE :: NINE;
KEY_SEMICOLON :: SEMICOLON;
KEY_EQUAL :: EQUAL;
KEY_A :: A;
KEY_B :: B;
KEY_C :: C;
KEY_D :: D;
KEY_E :: E;
KEY_F :: F;
KEY_G :: G;
KEY_H :: H;
KEY_I :: I;
KEY_J :: J;
KEY_K :: K;
KEY_L :: L;
KEY_M :: M;
KEY_N :: N;
KEY_O :: O;
KEY_P :: P;
KEY_Q :: Q;
KEY_R :: R;
KEY_S :: S;
KEY_T :: T;
KEY_U :: U;
KEY_V :: V;
KEY_W :: W;
KEY_X :: X;
KEY_Y :: Y;
KEY_Z :: Z;
KEY_LEFT_BRACKET :: LEFT_BRACKET;
KEY_BACKSLASH :: BACKSLASH;
KEY_RIGHT_BRACKET :: RIGHT_BRACKET;
KEY_GRAVE :: GRAVE;
KEY_SPACE :: SPACE;
KEY_ESCAPE :: ESCAPE;
KEY_ENTER :: ENTER;
KEY_TAB :: TAB;
KEY_BACKSPACE :: BACKSPACE;
KEY_INSERT :: INSERT;
KEY_DELETE :: DELETE;
KEY_RIGHT :: RIGHT;
KEY_LEFT :: LEFT;
KEY_DOWN :: DOWN;
KEY_UP :: UP;
KEY_PAGE_UP :: PAGE_UP;
KEY_PAGE_DOWN :: PAGE_DOWN;
KEY_HOME :: HOME;
KEY_END :: END;
KEY_CAPS_LOCK :: CAPS_LOCK;
KEY_SCROLL_LOCK :: SCROLL_LOCK;
KEY_NUM_LOCK :: NUM_LOCK;
KEY_PRINT_SCREEN :: PRINT_SCREEN;
KEY_PAUSE :: PAUSE;
KEY_F1 :: F1;
KEY_F2 :: F2;
KEY_F3 :: F3;
KEY_F4 :: F4;
KEY_F5 :: F5;
KEY_F6 :: F6;
KEY_F7 :: F7;
KEY_F8 :: F8;
KEY_F9 :: F9;
KEY_F10 :: F10;
KEY_F11 :: F11;
KEY_F12 :: F12;
KEY_LEFT_SHIFT :: LEFT_SHIFT;
KEY_LEFT_CONTROL :: LEFT_CONTROL;
KEY_LEFT_ALT :: LEFT_ALT;
KEY_LEFT_SUPER :: LEFT_SUPER;
KEY_RIGHT_SHIFT :: RIGHT_SHIFT;
KEY_RIGHT_CONTROL :: RIGHT_CONTROL;
KEY_RIGHT_ALT :: RIGHT_ALT;
KEY_RIGHT_SUPER :: RIGHT_SUPER;
KEY_KB_MENU :: KB_MENU;
KEY_KP_0 :: KP_0;
KEY_KP_1 :: KP_1;
KEY_KP_2 :: KP_2;
KEY_KP_3 :: KP_3;
KEY_KP_4 :: KP_4;
KEY_KP_5 :: KP_5;
KEY_KP_6 :: KP_6;
KEY_KP_7 :: KP_7;
KEY_KP_8 :: KP_8;
KEY_KP_9 :: KP_9;
KEY_KP_DECIMAL :: KP_DECIMAL;
KEY_KP_DIVIDE :: KP_DIVIDE;
KEY_KP_MULTIPLY :: KP_MULTIPLY;
KEY_KP_SUBTRACT :: KP_SUBTRACT;
KEY_KP_ADD :: KP_ADD;
KEY_KP_ENTER :: KP_ENTER;
KEY_KP_EQUAL :: KP_EQUAL;
KEY_BACK :: BACK;
KEY_MENU :: MENU;
KEY_VOLUME_UP :: VOLUME_UP;
KEY_VOLUME_DOWN :: VOLUME_DOWN;
}LoadFileDataCallback ¶
LoadFileDataCallback :: #type (fileName: *u8, dataSize: *s32) -> *u8 #c_call;
LoadFileTextCallback ¶
LoadFileTextCallback :: #type (fileName: *u8) -> *u8 #c_call;
Material ¶
Material :: struct {
shader: Shader; // Material shader
maps: *MaterialMap; // Material maps array (MAX_MATERIAL_MAPS)
params: [4] float; // Material generic parameters (if required)
}MaterialMap ¶
MaterialMap :: struct {
texture: Texture2D; // Material map texture
color: Color; // Material map color
value: float; // Material map value
}MaterialMapIndex ¶
MaterialMapIndex :: enum u32 {
ALBEDO :: 0;
METALNESS :: 1;
NORMAL :: 2;
ROUGHNESS :: 3;
OCCLUSION :: 4;
EMISSION :: 5;
HEIGHT :: 6;
CUBEMAP :: 7;
IRRADIANCE :: 8;
PREFILTER :: 9;
BRDF :: 10;
MATERIAL_MAP_ALBEDO :: ALBEDO;
MATERIAL_MAP_METALNESS :: METALNESS;
MATERIAL_MAP_NORMAL :: NORMAL;
MATERIAL_MAP_ROUGHNESS :: ROUGHNESS;
MATERIAL_MAP_OCCLUSION :: OCCLUSION;
MATERIAL_MAP_EMISSION :: EMISSION;
MATERIAL_MAP_HEIGHT :: HEIGHT;
MATERIAL_MAP_CUBEMAP :: CUBEMAP;
MATERIAL_MAP_IRRADIANCE :: IRRADIANCE;
MATERIAL_MAP_PREFILTER :: PREFILTER;
MATERIAL_MAP_BRDF :: BRDF;
}Matrix ¶
Matrix :: struct {
m0: float; // Matrix first row (4 components)
m4: float; // Matrix first row (4 components)
m8: float; // Matrix first row (4 components)
m12: float; // Matrix first row (4 components)
m1: float; // Matrix second row (4 components)
m5: float; // Matrix second row (4 components)
m9: float; // Matrix second row (4 components)
m13: float; // Matrix second row (4 components)
m2: float; // Matrix third row (4 components)
m6: float; // Matrix third row (4 components)
m10: float; // Matrix third row (4 components)
m14: float; // Matrix third row (4 components)
m3: float; // Matrix fourth row (4 components)
m7: float; // Matrix fourth row (4 components)
m11: float; // Matrix fourth row (4 components)
m15: float; // Matrix fourth row (4 components)
}Mesh ¶
Mesh :: struct {
vertexCount: s32; // Number of vertices stored in arrays
triangleCount: s32; // Number of triangles stored (indexed or not)
vertices: *float; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
texcoords: *float; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
texcoords2: *float; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
normals: *float; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
tangents: *float; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
colors: *u8; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
indices: *u16; // Vertex indices (in case vertex data comes indexed)
animVertices: *float; // Animated vertex positions (after bones transformations)
animNormals: *float; // Animated normals (after bones transformations)
boneIds: *u8; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
boneWeights: *float; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
boneMatrices: *Matrix; // Bones animated transformation matrices
boneCount: s32; // Number of bones
vaoId: u32; // OpenGL Vertex Array Object id
vboId: *u32; // OpenGL Vertex Buffer Objects id (default vertex data)
}Model ¶
Model :: struct {
transform: Matrix; // Local transform matrix
meshCount: s32; // Number of meshes
materialCount: s32; // Number of materials
meshes: *Mesh; // Meshes array
materials: *Material; // Materials array
meshMaterial: *s32; // Mesh material number
boneCount: s32; // Number of bones
bones: *BoneInfo; // Bones information (skeleton)
bindPose: *Transform; // Bones base transformation (pose)
}ModelAnimation ¶
ModelAnimation :: struct {
boneCount: s32; // Number of bones
frameCount: s32; // Number of animation frames
bones: *BoneInfo; // Bones information (skeleton)
framePoses: **Transform; // Poses array by frame
name: [32] u8; // Animation name
}MouseButton ¶
MouseButton :: enum u32 {
LEFT :: 0;
RIGHT :: 1;
MIDDLE :: 2;
SIDE :: 3;
EXTRA :: 4;
FORWARD :: 5;
BACK :: 6;
MOUSE_BUTTON_LEFT :: LEFT;
MOUSE_BUTTON_RIGHT :: RIGHT;
MOUSE_BUTTON_MIDDLE :: MIDDLE;
MOUSE_BUTTON_SIDE :: SIDE;
MOUSE_BUTTON_EXTRA :: EXTRA;
MOUSE_BUTTON_FORWARD :: FORWARD;
MOUSE_BUTTON_BACK :: BACK;
}MouseCursor ¶
MouseCursor :: enum u32 {
DEFAULT :: 0;
ARROW :: 1;
IBEAM :: 2;
CROSSHAIR :: 3;
POINTING_HAND :: 4;
RESIZE_EW :: 5;
RESIZE_NS :: 6;
RESIZE_NWSE :: 7;
RESIZE_NESW :: 8;
RESIZE_ALL :: 9;
NOT_ALLOWED :: 10;
MOUSE_CURSOR_DEFAULT :: DEFAULT;
MOUSE_CURSOR_ARROW :: ARROW;
MOUSE_CURSOR_IBEAM :: IBEAM;
MOUSE_CURSOR_CROSSHAIR :: CROSSHAIR;
MOUSE_CURSOR_POINTING_HAND :: POINTING_HAND;
MOUSE_CURSOR_RESIZE_EW :: RESIZE_EW;
MOUSE_CURSOR_RESIZE_NS :: RESIZE_NS;
MOUSE_CURSOR_RESIZE_NWSE :: RESIZE_NWSE;
MOUSE_CURSOR_RESIZE_NESW :: RESIZE_NESW;
MOUSE_CURSOR_RESIZE_ALL :: RESIZE_ALL;
MOUSE_CURSOR_NOT_ALLOWED :: NOT_ALLOWED;
}Music ¶
Music :: struct {
stream: AudioStream; // Audio stream
frameCount: u32; // Total number of frames (considering channels)
looping: bool; // Music looping enable
ctxType: s32; // Type of music context (audio filetype)
ctxData: *void; // Audio context data, depends on type
}NPatchInfo ¶
NPatchInfo :: struct {
source: Rectangle; // Texture source rectangle
left: s32; // Left border offset
top: s32; // Top border offset
right: s32; // Right border offset
bottom: s32; // Bottom border offset
layout: s32; // Layout of the n-patch: 3x3, 1x3 or 3x1
}NPatchLayout ¶
NPatchLayout :: enum u32 {
NINE_PATCH :: 0;
THREE_PATCH_VERTICAL :: 1;
THREE_PATCH_HORIZONTAL :: 2;
NPATCH_NINE_PATCH :: NINE_PATCH;
NPATCH_THREE_PATCH_VERTICAL :: THREE_PATCH_VERTICAL;
NPATCH_THREE_PATCH_HORIZONTAL :: THREE_PATCH_HORIZONTAL;
}PixelFormat ¶
PixelFormat :: enum u32 {
UNCOMPRESSED_GRAYSCALE :: 1;
UNCOMPRESSED_GRAY_ALPHA :: 2;
UNCOMPRESSED_R5G6B5 :: 3;
UNCOMPRESSED_R8G8B8 :: 4;
UNCOMPRESSED_R5G5B5A1 :: 5;
UNCOMPRESSED_R4G4B4A4 :: 6;
UNCOMPRESSED_R8G8B8A8 :: 7;
UNCOMPRESSED_R32 :: 8;
UNCOMPRESSED_R32G32B32 :: 9;
UNCOMPRESSED_R32G32B32A32 :: 10;
UNCOMPRESSED_R16 :: 11;
UNCOMPRESSED_R16G16B16 :: 12;
UNCOMPRESSED_R16G16B16A16 :: 13;
COMPRESSED_DXT1_RGB :: 14;
COMPRESSED_DXT1_RGBA :: 15;
COMPRESSED_DXT3_RGBA :: 16;
COMPRESSED_DXT5_RGBA :: 17;
COMPRESSED_ETC1_RGB :: 18;
COMPRESSED_ETC2_RGB :: 19;
COMPRESSED_ETC2_EAC_RGBA :: 20;
COMPRESSED_PVRT_RGB :: 21;
COMPRESSED_PVRT_RGBA :: 22;
COMPRESSED_ASTC_4x4_RGBA :: 23;
COMPRESSED_ASTC_8x8_RGBA :: 24;
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE :: UNCOMPRESSED_GRAYSCALE;
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA :: UNCOMPRESSED_GRAY_ALPHA;
PIXELFORMAT_UNCOMPRESSED_R5G6B5 :: UNCOMPRESSED_R5G6B5;
PIXELFORMAT_UNCOMPRESSED_R8G8B8 :: UNCOMPRESSED_R8G8B8;
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 :: UNCOMPRESSED_R5G5B5A1;
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 :: UNCOMPRESSED_R4G4B4A4;
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 :: UNCOMPRESSED_R8G8B8A8;
PIXELFORMAT_UNCOMPRESSED_R32 :: UNCOMPRESSED_R32;
PIXELFORMAT_UNCOMPRESSED_R32G32B32 :: UNCOMPRESSED_R32G32B32;
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 :: UNCOMPRESSED_R32G32B32A32;
PIXELFORMAT_UNCOMPRESSED_R16 :: UNCOMPRESSED_R16;
PIXELFORMAT_UNCOMPRESSED_R16G16B16 :: UNCOMPRESSED_R16G16B16;
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16 :: UNCOMPRESSED_R16G16B16A16;
PIXELFORMAT_COMPRESSED_DXT1_RGB :: COMPRESSED_DXT1_RGB;
PIXELFORMAT_COMPRESSED_DXT1_RGBA :: COMPRESSED_DXT1_RGBA;
PIXELFORMAT_COMPRESSED_DXT3_RGBA :: COMPRESSED_DXT3_RGBA;
PIXELFORMAT_COMPRESSED_DXT5_RGBA :: COMPRESSED_DXT5_RGBA;
PIXELFORMAT_COMPRESSED_ETC1_RGB :: COMPRESSED_ETC1_RGB;
PIXELFORMAT_COMPRESSED_ETC2_RGB :: COMPRESSED_ETC2_RGB;
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA :: COMPRESSED_ETC2_EAC_RGBA;
PIXELFORMAT_COMPRESSED_PVRT_RGB :: COMPRESSED_PVRT_RGB;
PIXELFORMAT_COMPRESSED_PVRT_RGBA :: COMPRESSED_PVRT_RGBA;
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA :: COMPRESSED_ASTC_4x4_RGBA;
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA :: COMPRESSED_ASTC_8x8_RGBA;
}Ray ¶
Ray :: struct {
position: Vector3; // Ray position (origin)
direction: Vector3; // Ray direction (normalized)
}RayCollision ¶
RayCollision :: struct {
hit: bool; // Did the ray hit something?
distance: float; // Distance to the nearest hit
point: Vector3; // Point of the nearest hit
normal: Vector3; // Surface normal of hit
}Rectangle ¶
Rectangle :: struct {
x: float; // Rectangle top-left corner position x
y: float; // Rectangle top-left corner position y
width: float; // Rectangle width
height: float; // Rectangle height
}RenderTexture ¶
RenderTexture :: struct {
id: u32; // OpenGL framebuffer object id
texture: Texture; // Color buffer attachment texture
depth: Texture; // Depth buffer attachment texture
}SaveFileDataCallback ¶
SaveFileDataCallback :: #type (fileName: *u8, data: *void, dataSize: s32) -> bool #c_call;
SaveFileTextCallback ¶
SaveFileTextCallback :: #type (fileName: *u8, text: *u8) -> bool #c_call;
Shader ¶
Shader :: struct {
id: u32; // Shader program id
locs: *s32; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
}ShaderAttributeDataType ¶
ShaderAttributeDataType :: enum u32 {
FLOAT :: 0;
VEC2 :: 1;
VEC3 :: 2;
VEC4 :: 3;
SHADER_ATTRIB_FLOAT :: FLOAT;
SHADER_ATTRIB_VEC2 :: VEC2;
SHADER_ATTRIB_VEC3 :: VEC3;
SHADER_ATTRIB_VEC4 :: VEC4;
}ShaderLocationIndex ¶
ShaderLocationIndex :: enum u32 {
VERTEX_POSITION :: 0;
VERTEX_TEXCOORD01 :: 1;
VERTEX_TEXCOORD02 :: 2;
VERTEX_NORMAL :: 3;
VERTEX_TANGENT :: 4;
VERTEX_COLOR :: 5;
MATRIX_MVP :: 6;
MATRIX_VIEW :: 7;
MATRIX_PROJECTION :: 8;
MATRIX_MODEL :: 9;
MATRIX_NORMAL :: 10;
VECTOR_VIEW :: 11;
COLOR_DIFFUSE :: 12;
COLOR_SPECULAR :: 13;
COLOR_AMBIENT :: 14;
MAP_ALBEDO :: 15;
MAP_METALNESS :: 16;
MAP_NORMAL :: 17;
MAP_ROUGHNESS :: 18;
MAP_OCCLUSION :: 19;
MAP_EMISSION :: 20;
MAP_HEIGHT :: 21;
MAP_CUBEMAP :: 22;
MAP_IRRADIANCE :: 23;
MAP_PREFILTER :: 24;
MAP_BRDF :: 25;
VERTEX_BONEIDS :: 26;
VERTEX_BONEWEIGHTS :: 27;
BONE_MATRICES :: 28;
SHADER_LOC_VERTEX_POSITION :: VERTEX_POSITION;
SHADER_LOC_VERTEX_TEXCOORD01 :: VERTEX_TEXCOORD01;
SHADER_LOC_VERTEX_TEXCOORD02 :: VERTEX_TEXCOORD02;
SHADER_LOC_VERTEX_NORMAL :: VERTEX_NORMAL;
SHADER_LOC_VERTEX_TANGENT :: VERTEX_TANGENT;
SHADER_LOC_VERTEX_COLOR :: VERTEX_COLOR;
SHADER_LOC_MATRIX_MVP :: MATRIX_MVP;
SHADER_LOC_MATRIX_VIEW :: MATRIX_VIEW;
SHADER_LOC_MATRIX_PROJECTION :: MATRIX_PROJECTION;
SHADER_LOC_MATRIX_MODEL :: MATRIX_MODEL;
SHADER_LOC_MATRIX_NORMAL :: MATRIX_NORMAL;
SHADER_LOC_VECTOR_VIEW :: VECTOR_VIEW;
SHADER_LOC_COLOR_DIFFUSE :: COLOR_DIFFUSE;
SHADER_LOC_COLOR_SPECULAR :: COLOR_SPECULAR;
SHADER_LOC_COLOR_AMBIENT :: COLOR_AMBIENT;
SHADER_LOC_MAP_ALBEDO :: MAP_ALBEDO;
SHADER_LOC_MAP_METALNESS :: MAP_METALNESS;
SHADER_LOC_MAP_NORMAL :: MAP_NORMAL;
SHADER_LOC_MAP_ROUGHNESS :: MAP_ROUGHNESS;
SHADER_LOC_MAP_OCCLUSION :: MAP_OCCLUSION;
SHADER_LOC_MAP_EMISSION :: MAP_EMISSION;
SHADER_LOC_MAP_HEIGHT :: MAP_HEIGHT;
SHADER_LOC_MAP_CUBEMAP :: MAP_CUBEMAP;
SHADER_LOC_MAP_IRRADIANCE :: MAP_IRRADIANCE;
SHADER_LOC_MAP_PREFILTER :: MAP_PREFILTER;
SHADER_LOC_MAP_BRDF :: MAP_BRDF;
SHADER_LOC_VERTEX_BONEIDS :: VERTEX_BONEIDS;
SHADER_LOC_VERTEX_BONEWEIGHTS :: VERTEX_BONEWEIGHTS;
SHADER_LOC_BONE_MATRICES :: BONE_MATRICES;
}ShaderUniformDataType ¶
ShaderUniformDataType :: enum u32 {
FLOAT :: 0;
VEC2 :: 1;
VEC3 :: 2;
VEC4 :: 3;
INT :: 4;
IVEC2 :: 5;
IVEC3 :: 6;
IVEC4 :: 7;
SAMPLER2D :: 8;
SHADER_UNIFORM_FLOAT :: FLOAT;
SHADER_UNIFORM_VEC2 :: VEC2;
SHADER_UNIFORM_VEC3 :: VEC3;
SHADER_UNIFORM_VEC4 :: VEC4;
SHADER_UNIFORM_INT :: INT;
SHADER_UNIFORM_IVEC2 :: IVEC2;
SHADER_UNIFORM_IVEC3 :: IVEC3;
SHADER_UNIFORM_IVEC4 :: IVEC4;
SHADER_UNIFORM_SAMPLER2D :: SAMPLER2D;
}Sound ¶
Sound :: struct {
stream: AudioStream; // Audio stream
frameCount: u32; // Total number of frames (considering channels)
}Texture ¶
Texture :: struct {
id: u32; // OpenGL texture id
width: s32; // Texture base width
height: s32; // Texture base height
mipmaps: s32; // Mipmap levels, 1 by default
format: s32; // Data format (PixelFormat type)
}TextureFilter ¶
TextureFilter :: enum u32 {
POINT :: 0;
BILINEAR :: 1;
TRILINEAR :: 2;
ANISOTROPIC_4X :: 3;
ANISOTROPIC_8X :: 4;
ANISOTROPIC_16X :: 5;
TEXTURE_FILTER_POINT :: POINT;
TEXTURE_FILTER_BILINEAR :: BILINEAR;
TEXTURE_FILTER_TRILINEAR :: TRILINEAR;
TEXTURE_FILTER_ANISOTROPIC_4X :: ANISOTROPIC_4X;
TEXTURE_FILTER_ANISOTROPIC_8X :: ANISOTROPIC_8X;
TEXTURE_FILTER_ANISOTROPIC_16X :: ANISOTROPIC_16X;
}TextureWrap ¶
TextureWrap :: enum u32 {
REPEAT :: 0;
CLAMP :: 1;
MIRROR_REPEAT :: 2;
MIRROR_CLAMP :: 3;
TEXTURE_WRAP_REPEAT :: REPEAT;
TEXTURE_WRAP_CLAMP :: CLAMP;
TEXTURE_WRAP_MIRROR_REPEAT :: MIRROR_REPEAT;
TEXTURE_WRAP_MIRROR_CLAMP :: MIRROR_CLAMP;
}TraceLogLevel ¶
TraceLogLevel :: enum u32 {
ALL :: 0;
TRACE :: 1;
DEBUG :: 2;
INFO :: 3;
WARNING :: 4;
ERROR :: 5;
FATAL :: 6;
NONE :: 7;
LOG_ALL :: ALL;
LOG_TRACE :: TRACE;
LOG_DEBUG :: DEBUG;
LOG_INFO :: INFO;
LOG_WARNING :: WARNING;
LOG_ERROR :: ERROR;
LOG_FATAL :: FATAL;
LOG_NONE :: NONE;
}Transform ¶
Transform :: struct {
translation: Vector3; // Translation
rotation: Quaternion; // Rotation
scale: Vector3; // Scale
}Vector3 ¶
Vector3 :: struct {
x: float; // Vector x component
y: float; // Vector y component
z: float; // Vector z component
}Vector4 ¶
Vector4 :: struct {
x: float; // Vector x component
y: float; // Vector y component
z: float; // Vector z component
w: float; // Vector w component
}VrDeviceInfo ¶
VrDeviceInfo :: struct {
hResolution: s32; // Horizontal resolution in pixels
vResolution: s32; // Vertical resolution in pixels
hScreenSize: float; // Horizontal size in meters
vScreenSize: float; // Vertical size in meters
eyeToScreenDistance: float; // Distance between eye and display in meters
lensSeparationDistance: float; // Lens separation distance in meters
interpupillaryDistance: float; // IPD (distance between pupils) in meters
lensDistortionValues: [4] float; // Lens distortion constant parameters
chromaAbCorrection: [4] float; // Chromatic aberration correction parameters
}VrStereoConfig ¶
VrStereoConfig :: struct {
projection: [2] Matrix; // VR projection matrices (per eye)
viewOffset: [2] Matrix; // VR view offset matrices (per eye)
leftLensCenter: [2] float; // VR left lens center
rightLensCenter: [2] float; // VR right lens center
leftScreenCenter: [2] float; // VR left screen center
rightScreenCenter: [2] float; // VR right screen center
scale: [2] float; // VR distortion scale
scaleIn: [2] float; // VR distortion scale in
}Wave ¶
Wave :: struct {
frameCount: u32; // Total number of frames (considering channels)
sampleRate: u32; // Frequency (samples per second)
sampleSize: u32; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
channels: u32; // Number of channels (1-mono, 2-stereo, ...)
data: *void; // Buffer data pointer
}rAudioBuffer ¶
rAudioBuffer :: struct {}rAudioProcessor ¶
rAudioProcessor :: struct {}